For some, the Season 2 balance patch may have turned out a lot different than expected. Evil Geniuses' newly sponsored player Chris G expressed some concerns about the game’s new direction in a recent podcast conducted by Scrub League.
“Capcom is confused,” he bluntly says, nine minutes into the interview. “They wanted to make the game more footsies-oriented; they wanted to take out vortexes, grab loops mid-screen — stuff like that.”
Chris G's initial impression of the Season 2 update lead him to believe Street Fighter V was taking a more defensive-oriented approach. This was mostly based off the slower health regeneration rate.
From his perspective, reducing the power of defensive tools, while giving characters more options ultimately doesn’t change anything. In the case of a character like Guile, one of Chris G’s primary tournament picks, has ultimately transformed into a "machine."
Chris G also notes that while some characters are equipped with projectile attacks, he finds it unusual that over half the cast possess abilities that offer invulnerability. Many of the characters are now equipped with substantial combo potential, some of which Chris G considers to be “really crazy,” especially in regards to Urien.
“I don’t know what they’re going with,” he says. When players were made aware that Season 2 would be removing meterless DPs as a wakeup option, well — "that’s less defensive."
While it's a bit on the lengthy side, Chris G goes into great detail about a variety of Street Fighter V-related topics. Set aside some time to give a listen.