Following yesterday's reveal at Tokyo Game Show, SNK Playmore has released new high-res images of King of Fighters XIV.
Following in a similar style as KOF: Maximum Impact, the company seems to be making a full transition back to 3D visuals - a decision that will undoubtedly cause some confusion considering the popularity of King of Fighters XIII.
Taking into account the rich history of the series, design director Key Yamamoto aspired to capture the essence of what made King of Fighters a digital phenom‐ensuring the gameplay was faster and retained the conventional gameplay from previous titles.
The home edition of KOF XIII was a solid product that provided a variety of notable adjustments and gameplay balances from its arcade iteration. Fans loved it. SNK rejoiced. The world was in perfect harmony. Well, at least until the other day. Here's just a few comments we pulled in response to the teaser reveal.
This fan clearly has no love for 3D visuals getting mixed in with his beloved franchise.
You could find dozens of negative remarks like these, but not everyone is breaking out their torch and pitchforks.
And some are even taking a more humorous approach to the announcement.
But what approach will the company taking with the next chapter in the series? Moving back to 3D makes all that hard work seem like it was all for nothing and might discourage 2D purists from actively playing.
Those thirty seconds may suggest might have lost its mind, a lot could change between now and the final release of the game. KOF XIV is slated to make a January 2016 debut in Japan. We'll need to stock up on a cup of optimism.