Fans of having a definitive answer to who won a round of Overwatch, rejoice - the devs have finally answered demand that there be a victor in every game, with a new system aimed directly at Assault and Hybrid maps.
"We're testing a change to victory conditions for maps that have capture objectives. This includes Assault maps such as Hanamura or Volskaya, and the first objective of Assault/Escort (aka Hybrid) maps such as Eichenwalde and King's Row," said Principal Designer Scott Mercer. "Currently on live, these maps result in a tie score more often then we would like. This is especially true for more defensible Assault maps such as Hanamura, which saw the most ties of any of our maps. We decided on trying a very aggressive method of tiebreaking on the PTR to create as few ties as possible."
If you'll recall, the Overwatch development team has said that Hanamura results in as high as an 18% draw rate - as in, nearly one in five games will result in a draw, since Hanamura's got way too much of a defender's advantage. So these changes are clearly warranted.
A team no longer has to capture one more objective than their opponent to secure a victory - rather, the team with the greater percentage will determine the victor, if the score is even. This is not based on 33% intervals either - you can still knock down the capture percentage, but the maximum capture percentage will remain, even after the decay. However, forcing the percent to decay will still help your team win if they can outdo the opponent in the next round. So make sure to wipe out all of your enemies.
A Game of Inches
Thanks to these changes, you should be on the objective whenever possible - it counts when you gain even a 1% advantage. The only time a tie is even possible is if both teams fully hold each other to a 0% capture progress on a point - something that's statistically hard to have happen, and would require that both teams are on top of their game in the first place.
Also, if you are fully held to a 0% capture progress by the enemy team, you'd better be ready to bring the defense - if they get even 1%, the enemy team'll win - as in the example given by Scott Mercer:
Team A on offense takes point 1 and point 2 with 3:00 left, earning 2 points.
Team B on offense takes both points with 0:00 left, earning 2 points.
Team A now has 3:00 minutes to try to earn just 1% capture progress on the first point. The instant Team A has a player on point 1 without a defender being there, they will win.
Remember, these changes affect not only all of the assault maps (Hanamura, Temple of Anubis, and Volskaya Industries) but also the hybrid Overwatch maps like Eichenwalde, Hollywood, Numbani, and King's Row.