Wait, hold on a second. Sure, the League of Legends Rift Herald update's supposed to make it more consequential, given that it was previously basically ignored in favor of Drake. But this is a little obscene! Per the captured Public Beta Environment footage from Surrender@20, once you spawn it in-lane, its charge damage on the nearest enemy tower (seen around 1:34) can only be described as incredible.
As in: it's incredulous that Riot thinks this is anywhere close to appropriate balance.
Later on, about ten seconds later, it closes in on the inner mid lane turret. With one fell charge, it crushes over half of its hit points, then tears it apart with its claws. Not to mention: it then auto-attacks the lingering minions, one-shotting them to give the player that summoned it free gold.
Sure, there's a fall-off. It does less damage to the inhibitor turret, and barely anything as much as it used to against the inhibitor itself. But if you summon it in an empty lane, the enemy team better pray like hell that their top laner as Teleport off-cooldown. Otherwise, that whole section of the map is pretty much instantly won.
Surely that's not an intended feature. Not even three stacks of Earth Drake is that ridiculous! A five-team stack with three Earth power-ups against a turret can plow it down fast, sure, but not half-HP-in-the-blink-of-an-eye fast! And that thing is tough as well, sucking up shots from the inhibitor tower like it was doing nothing but tickling the carapace.
Yes, the intent is to make Rift Herald impacting and prioritized. But this kinda centers the game around it instead. Hopefully those numbers get dialed down to something more appropriate.
The current PBE cycle is for Patch 7.9. League of Legends Patch 7.8 arrived just yesterday, and is -- thankfully -- free of overpowered Golisopod-looking summonable Kaiju lane-crushers.
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