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Even More Roadhog Hook Antics on the Overwatch PTR
NEWS // Overwatch // By James "Obscurica" Chen // 17d ago
The changes to Roadhog's hook in Overwatch PTR 1.7.0 was supposed to be a nerf. No longer would it hunt down victims through multiple walls. No longer would its weird grab-and-pull physics dump them all over the place, AND they had specifically made it so that it would be extremely difficult to dump you down a cliff with it.
They might need to work on its fringe behaviors a little more.
For one: you are still fully able to turn a full 180 degrees with the new hook. It just takes a bit of a delayed turn, as demonstrated here by /u/slash-and-burn:
For another: the more predictable hook behavior actually increases Roadhog's deadliness. Evan against other tanks!
This seems to be an artifact of the more predictable hook behavior as well, dumping them reliably into headshot position while their character's out of their control. Even Zarya's shields won't save her from that, as demonstrated with brutal efficiency.
On the other hand, /u/69_CatLover420_69 demonstrated that the line-of-sight changes has definitely worsened his corner game.
That rope snaps like brittle glass. These changes, when added together, could certainly make Roadhog more of a situational pick - great for more open maps with lots of ledges, but not as good for maps with lots of things to hide behind and break line of sight with your opponents.
James Chen spent most of the last half-decade writing about League of Legends out of Taiwan. Now he writes about it out of Texas. He still hasn't shut up about the lack of English LMS broadcasting. Riot pls.