Pokemon GO and Miitomo were just the first tentative toes tipped into the deep waters of smartphone gaming. Shigeru Miyamoto announced at the Apple conference that Mario himself was headed for the iOS via Super Mario Run. The gameplay is about as simple as it can get: Mario runs, you tap to make him jump, and there’s a multiplayer function to race your friends.
None of which is particularly innovative, though Nintendo’s decision to make it a paid-for app without microtransactions is unusual for its kind.
It’s also not the only thing coming from their new mobile efforts. Animal Crossing and Fire Emblem both have iOS and Android games in the pipeline (Super Mario Run’s Android release will come after its iOS debut), and even Pokemon GO has news in store.
PokeGO has just reached its 500 millionth download. Though massive flash mobs of Snorlax-hunting players are a rarer sight these days, it still has a health player population, and 500 million still means a significant portion of the entire human population’s at least passingly familiar with it. And now it’s coming onto the Apple Watch.
Granted, it’s hard to imagine how many kids have ready access to the Apple Watch. And the Plus peripheral’s still expected to come later this month, according to Niantic CEO John Hanke.
There will undoubtedly be more from Nintendo’s novice mobile efforts in the future.