Amid all of the Breath of the Wild hype (much of it well-deserved), the rest of Nintendo's release schedule is getting a bit overlooked. Especially the new IP. In the case of ARMS, Nintendo's first in-house foray into 3D fighters, very little was known about it except that you use your Joy-Cons to slap your buddy silly with spring-loaded rocket-punches, and that it didn't do very well in the EVO 2017 players choice race.
Nintendo's latest video on the new game probably wouldn't have bumped its standings too much, but it's definitely looking like a fun time, and worth paying attention to when it releases.
Here's a quick rundown on the characters:
Inevitably the Ryu or Mario of the franchise and intended as an easy-to-access intro character. The video demonstrated two unique effects:
- A grounded invincible dash that temporarily neutralizes hits.
- A comeback mode when he's at 25% health or lower, increasing his access to special attacks.
As with most fighting games, Ribbon Girl takes up the obligatory role of a high-mobility woman fighter. Her highlighted skills are as follows:
- Mid-air double-jumps.
- Mid-air fast-dropping.
Or, basically, she has one of the less-predictable air games of the cast shown.
Sneaky teleportation shenanigans! Invincibility frames! Inevitable Naruto references. Ninjara's got it all. While he'll likely be fragile, Ninjara's evasion game's unparalleled.
- His air-dashes causes him to disappear, allowing attacks to bypass him entirely.
- He can warp out of the way of attacks while his guard's up, making him even harder to hit.
Master Mummy fulfills the big slow-moving grappler archetype with attacks that are hard to miss, and a thicker skin than most. Not only are his boxing "gloves" the size of the smaller characters, but his abilities are fully oriented to cornering them and laying down the pain.
- It looks as if basic attacks won't knock him over, allowing him to walk opponents into a corner.
- Putting his guard up lets him slowly heal damage over time, making him even harder to take down.
Mechanica's a bright-yellow bag of gimmicks, with her signature attack being a rapid-fire triple punch to mess with your guard timings. There's a lot more than that at play, though.
- Hover jets lets her stay airborne even longer than Ribbon Girl.
- She ignores attack stuns entirely while dashing, jumping, or attacking.
Nintendo of America's tweet suggests that this is far from the entirety of the ARMS cast. What other fighting game archetypes are you looking forward to?
Nintendo isn't just taking on 3D fighters for the Switch - they're also taking on indie games. Check out our YouTube channel for our thoughts: