Thanks for coming back and welcome to the all-new PVP Live! This update is another step in implementing the features to create the best place to discuss esports news, scores, and highlights.
A redesigned website for a better experience. Now the home screen is curated based on what you follow. Follow a few games and teams!
New navigation bar focused on what we do best News, Scores, and Highlights.
People requested to move away from Facebook comments, so we did! This is phase one… more cool stuff on the way.
Crop your Avatar
Overwatch: Advanced Tracer Guide for Maximizing Utility and Timing
GUIDES // Overwatch // By Gregory Ibañez // 7d ago
Picking Tracer is a wise choice: she pumps out absurd amounts of burst damage and can take plenty of 1v1's thanks to amazing mobility. Those two qualities largely make up for her squishiness.
Maintaining proper spacing and gauging the correct timings for engagements, however, sets Tracer up as one of the more difficult heroes to master in Overwatch.
You might play like the gif above from Reddit, but don't fret: these advanced tips should help you optimize your Tracer gameplay and understand the opportunities available to you.
Timing is Everything
Mastering Tracer requires a better understanding of what fights you can manage. Sure, she's meant to play as a flanker, but this does not mean you're constantly out there holding Mouse1 behind enemy lines. Being in the enemy backline forces you to play smarter.
Engage when you see Crowd Control coming out on other characters — if you can't stay mobile as Tracer, there's no point in her pick. Pay special attention to Roadhog's hook: he and Reaper are two you generally don't want to 1v1.
Go in shortly after your team engages, but never bait them. Focus based on your team's choice unless they have a Mercy. She should always be first for you.
Banking Your Utility
As stated previously, engage more intelligently. Maximizing Tracer's kit may feel like you're cutting your mobility at first, but keeping a Blink and your Recall in the bank will keep you alive for much longer. Tracer is a counter to the Devil herself, Mei, if and only if you keep your utility available.
Starting a fight should only take one charge of your Blink; two at most. By the time you reach the climax of the fight you should have regained your first expended Blink. Try to use your Recall for regaining Health moreso than the general re-position.
You can effectively have 300 HP with this ability. ...fine, 299.
Every game and every engagement will play out differently. Therefore, understand what the greatest danger is to your life and account for it in your movement and ability usage.
Simply enough, prioritize healers. Lucio's going to be a tad more difficult because he'll be sliding all over the place, but he remains a higher priority than a Zenyatta. Also, get out when or if you get Discord Orb'ed — you will get headshot and die. Ana, in general, should be easy-mode for you.
If you need to see everything in action, check out this video from YourOverwatch:
Lastly, try not to over-commit. If you've damaged your target enough, they will pull back and take time out of the fight. You've done your job there, so move back to assist your squad.
Gregory 'leeks' Ibanez once upon a time played Counter-Strike: Global Offensive semi-professionally under multiple organizations. He sticks to AWPing in CS because he's known around the office as literally the worst Widowmaker in Overwatch...