The new tiebreaker rules for Assault and Hybrid maps in Overwatch have, in general, caused controversy among the Overwatch community. While meant to reduce ties (and they succeeded in that regard), many in the community have noted that certain situations felt unfair, especially if the game was particularly one-sided for the defending team in the first round.
If Team A manages to hold their opponents on Team B from capturing any percentage at all, they then just need 1% to win. This is something of a reward for the first team that executes a perfect defense but can be jarring to players who may not realize what has happened with only one percentage tick. Instead, teams will now have to achieve a minimum of 33% progress to win a map.
Scott Mercer, Principal Designer on Overwatch, gave some examples of how this will work:
- Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round.
- Team B then attacks, but they can only gain 20%.
- This is a TIE. Neither team achieved the minimum of 33%.
- Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!)
- Team B attacks, and only gains 40%. progress.
- Team A WINS, as they had a minimum of 33% and more progress than their opponent.
- Team A attacks the second objective on Hanamura, and fully captures it with 3:00 left.
- Team B attacks the second objective on Hanamura, and captures it in overtime with 0:00 left.
- Team A now is back on the attack, trying to take the first objective. They can only reach 20% progress after their time bank of 3:00 elapses. This is a TIE. They did not meet the minimum target of 33% progress. If Team A had reached 33%, then they would have won the match.
Mercer notes that this should reduce ties to lower than the previous 6%, but also still allow for some clutch comeback potential and reduce confusion in general.
What do you think of the proposed change to the Overwatch tiebreaker system?
Get into our YouTube channel for a look at Genji's buffed up Dragonblade ult.