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Overwatch's Roadhog Hooks are [Update: NOT] Dragging Him Off the Stage
NEWS // Overwatch // By James "Obscurica" Chen // 9d ago
Update: Apparently having multiple sets of eyeballs can still lead to gross misinterpretations of basic video footage. As has been indicated by readers and other internal staff, both cases are a matter of knockback interactions, with the first notably being a Winston ult.
False alarm, folks, and my apologies.
So you know how Overwatch's Roadhog got all those changes made to his hooks in an attempt to balance them out from the heatseeking, support-killing monstrosities they used to be? Maybe Blizzard balanced it a bit too far the other way. Right now, the latest patch has his hooks actually propel both him and his snagged victim way across the map.
It is not tied to the map or specific matchup either. Console player LS Matt LS caught the same incident in Tibet. What seems to be the unifying factor is whether or not Roadhog happens to be in the air at the time. When he is, the feedback from that hook does Weird Things to his physics, causing him to fly backwards a long, long distance.
There is, as yet, no word from Blizzard about this bizarre glitch. But until it's addressed: Overwatch's Roadhog mains should probably keep their feet firmly planted on the road.
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James Chen spent most of the last half-decade writing about League of Legends out of Taiwan. Now he writes about it out of Texas. He still hasn't shut up about the lack of English LMS broadcasting. Riot pls.