This entire week has been filled with a broad range of opinions by several household names in the FGC. From Bum163 to Justin Wong, it should be clear that the series' true fans are eager to see how Marvel vs. Capcom Infinite will unfold. Many of them are intrigued with the new Infinity Stone-powered sub-system, while others are looking forward to seeing iconic characters make a return.
As Raynel 'RayRay' Hidalgo has been a notable force throughout the Ultimate Marvel vs. Capcom era, we couldn't pass up the chance to hear his thoughts on what's on the horizon.
Infinite looks like it will be the first crossover fighting game that’s more accessible for casual players. What do you think the game’s biggest challenge will be -- maintaining enough depth for veteran players?
I'm excited for it. With Street Fighter V, I truly believe they figured out how to make an "accessible" game while keeping the infinite depth that comes from the player vs. player aspect. More players. More competition.
How much would you measure the importance that Marvel vs. Capcom: Infinite includes a significant amount of characters that contain X-men and other popular mutants?
They have to be in it. They have to appeal to the current Marvel fans as well as fighting game fans. X-Men have been part of fighting games for over 20 years now.
Give us your overall reaction upon seeing the announcement trailers last weekend.
Well, like most people, I spent the entire week prior to the announcement hearing about the rumors non stop. All it did was build up an insane amount of anticipation. I went crazy — literally slammed my desk and started shrieking! [laughs]
Do you plan to stick with Vs. titles exclusively, or will you still balance your time with Street Fighter V and other titles?
I plan to continue playing both games. With the competition at an all time high, I'm not sure if anyone will be able to be dominate without giving it their all.
Many seem concerned about the lack of X-Factor and the assist system. What are your thoughts on Infinite reintroducing the Gems to be used as a groove à la CvS2?
The lack of assists bothered me at first. Trying to be unbiased and thinking about it more, having both characters switch seamlessly is more like having one big character and the gems are like variations. Plenty of depth there!
What features do you feel Infinite must include in order to guarantee it will resonate with veteran players and new players alike?
Versus Mode [laughs] . . .that's always been enough for me. Maybe they can also include a more thought out ranked mode, where ranking up actually means something.
Are there any creative, special modes that you’d like to see included along with the confirmed Story and Mission Modes Infinite will be offering?
Obviously a 4-player 2v2 mode is always fun.
Mega Man X and Captain Marvel are two of the newest additions joining the Vs. universe. What additional characters would you like to see added to the roster?
I'm a fighting game fan, not a comic book fan. I want to see all the classic fighters come back.
What insight would you offer for anyone that feels skeptical about Infinite's success?
Being skeptical with so little information makes no sense. It's that simple. With fighters evolving faster than ever, I say let's crack it open and make it our own again.