Shine 2017's big reveal was done just before Christmas, but we managed to catch up with Big Blue Esports' Shi Deng, one of the men behind the most successful new major to spring up in Super Smash Bros last year, for a quick chat on Shine's goals for 2017, the much maligned "VIP area," and what folks can look forward to on August 25th - 27th.
What are the biggest lessons Shine's leadership group learned from the first year?
Shine's leadership group learned an innumerable amount from Shine 2016. One, it's that you can't plan hard enough in advance. Every little thing needs attention beforehand. Two, never count out the local community. Shine would never have become what it was without the local New England scene.
What does it mean to you to bring a recurring major to Boston?
Shine has been a long, long time coming. The last real national event in New England was in 2007 with Viva La Smash. Being able to produce such a well-received event for the community has given our team pride and only motivates us to make the next event that much better. We have a lot we want to achieve for 2017. We're looking to expand and add SFV to our lineup.
With the announcement of 2GG’s Smash 4 circuit, how long do you think it’ll be before something similar is done for Melee, and do you think something is in the works now?
I don't have any comments on this topic at the moment, but 2GG does great work and we're excited to see what the community comes up with in 2017.
The VIP area at Shine was a subject of some controversy. Was that a conscious effort or was it something that just sort of happened as the tournament progressed?
This was definitely one of the more amusing things that came out of Shine 2016, we made a conscious effort to set-up a staging area or "green-room" so we could easily rally up players that would be playing on stream and let them get some warm up time. Top players usually get more stream time, and it got misconstrued as a "VIP area".
What was the biggest highlight of the first Shine for you as an organizer?
As an organizer, I was blown away by the support of the whole community. Shine 2016 was our first shot at a major, and we're overwhelmed by the trust given to us to make it something worth while. The post event feedback was extremely positive and it got the team really fired up to work on 2017's event.
Dustin Steiner has seen esports from nearly every angle, from tournament administration to live event coverage. He has worked in the space for over six years for outlets such as the Capcom Pro Tour, eSportsMax, ESFI World, Evil Geniuses and GameZone.