It's no secret that my first love was not Smash. Transitioning back to Melee after seven years of playing with nothing but a fightstick was one of the most difficult things I've had to do.
I was constantly fighting muscle memory, and developing muscles that I had not had to use for years. My mind knew where I wanted to go, but translating it to my hands was just super difficult. Even now, after two years, I still do not feel entirely comfortable with a game controller.
I would have killed to have the smashbox available during my transition back to Smash. Now, I want to present my thought process, and maybe ease your quarrels with this innovative controller.
The Gamecube controller is a great tool that can have the potential to be precise, but it is not perfect. We should consider the smashbox from the perspective of benefiting the overall health of the community.
Honestly, I have hand pains after just a couple hours of playing, I can't imagine the health of the hands of our seasoned competitors. Meanwhile, I can play on a fightstick for the exact same amount of time and feel little to no strain.
A Complex Tool That Requires Mastery
We have all seen Gravy demonstrate his mastery of the controller, and the potential it can bring. Everyone sees the potential results and how cleanly you will be able to play Melee. But with change comes fear and assumptions. I can't tell you how many threads I've read of people just believing that throwing some money at a controller will bring wins.
Hell, Smashers think that's the solution when transitioning into Street Fighter.
It is not that simple.
A fightstick is like any other precise tool, in that it requires time and effort to bring mastery and wins.
In actuality, a fightstick presents its own set of problems.
I've talked about my transition from stick to the controller, but transitioning from controller originally was pretty hard as well. It won't be as simple as the smashbox becoming legal, and suddenly you have dozens of players running amok in tournaments and destroying fantasy brackets.
What the smashbox offers is an ergonomic, consistent alternative to the Gamecube controller. Nothing more.
And with the legality, imagine a world where even more technical play is possible! Melee could get even more exciting.
Take It From The Creator Who Had Heard All The Rebuttles
Listen To Our Brothers
For people that might not be aware, Justin Wong is a big fan of Melee himself, and has seen what the FGC went through when the Hitbox was adopted into the Street Fighter community.
Curious why so much hate on the SmashBox? Don't you want people to feel comfortable and have more players in the community? Thoughts?