After CD Projekt RED released Cyberpunk 2077, the game quickly became one of the most controversial titles in the history of gaming. The game’s console version, particularly on the last-generation ones, performed so badly that countless players requested full refunds from their respective retailers or digital storefronts.
Not only that, the title is full of bugs and glitches, some of which are game-breaking and can hamper a player’s progress. Developer CD Projekt RED has been doing its best to release patch after patch in an effort to stabilize the game and squash the countless bugs. However, the most recent major update—Version 1.1—introduced a new game-breaking bug instead.
For those who were lucky enough not to encounter the bug, it takes place after Takemura makes a phonecall to V in order to successfully finish the “Down on the Street” story mission. For players whose playthrough is affected by the bug, Takemura doesn’t say anything at all during the call, which means they can’t progress and close off the mission.
Now, it appears that developer CD Projekt RED has acknowledged the existence of this game-breaking bug, and has even shared a temporary workaround for players while it works on a more permanent fix.
According to the developer’s official support website, players who are affected by the bug should try reloading a save file before going in Wakako Okada’s office with Takemura. Once ready to leave, the character will want to talk to V first, and the studio states that players should finish this conversation as soon as they leave Okada’s office.
After the conversation ends and the game updates the questline, players must skip forward 23 hours with the wait function. If all goes well, this should trigger the holocall scene and hopefully, Takemura should start talking. The problem with this temporary solution, however, is that players need to have a save file before the final scenes of the Down on the Street mission. Of course, not every player would have this kind of save file.
Cyberpunk 2077 fans also took to Reddit to share their own temporary workarounds, with one player claiming that they were able to fix the issue by calling up Judy and staying on the phone with her until around the time Takemura is supposed to call.
After ending the call with Judy, the player finished off another side quest, waited for another 24 hours, and then Takemura was able to actually talk when he called. Another player on Reddit had a different process in temporarily fixing the issue. For this fan, they first answered the call from Takemura before driving off to an unknown area in order to do an unknown mission.
After arriving to the designated area, the phone call with Takemura got hung up because Regina called the player to brief them on the quest. The player then did a couple of side jobs before saving and reloading the game—these steps triggered Takemura to call once again, but with dialogue this time.
Of course, we can’t be sure if those fan-discovered workarounds actually work for everyone, but if CD Projekt RED’s fix doesn’t work, then there’s no harm in trying out the other strategies. Thankfully, the studio is aware of this ongoing issue, so hopefully the next major patch will include a fix for it.