Diablo 2: Resurrected is barely a week away from release, and Blizzard is bringing the past back to life. Not only will this bring the legendary RPG back to life in all of its splendor, but it will also allow fans to play it on a number of platforms for the first time, a first for the game, which was initially released solely on PC in 2000. This Resurrected edition not only reintroduces the iconic game to anyone who may have missed it, but it also includes a number of improvements over the original.
Regardless of platform, Diablo 2: Resurrected has improved 3D models over the original Diablo II’s 2D sprites. However, a toggle may be used to return to the traditional visual style for those who like it. As demonstrated by previous videos displaying the different Diablo 2 acts, the cutscenes have also been updated, and the game now supports 4K resolution, faster load times, and 7.1 Dolby Surround Sound for the first time. However, it appears that some of the versions may have minor variations.
Diablo 2: Resurrected design director Rob Gallerani outlined some of the features that Xbox Series X/S gamers can expect to experience when the game debuts later this month in a new blog post on Xbox Wire.
Cross-generation compatibility is available in addition to Smart Delivery, which automatically downloads the optimal version of the game according to the hardware being utilized. This allows Xbox gamers to play together regardless of whatever generation they are in.
In addition, for those who want to play offline, the studio used the Xbox’s Quick Resume function. Players may use Quick Resume to go to a different game entirely, play for a bit, then return to Diablo 2 and start-up just where they left off.
Next-gen players, as predicted, have a Quality Mode and a Performance Mode, with benefits for those who want to get the most out of the game aesthetically or those who like it to run buttery smooth.
Regarding the various versions of the game, Blizzard made it clear that the Switch edition of Diablo 2 has one limitation that the others do not. Unlike the PC, PlayStation, and Xbox versions, which can have up to 8 people in a multiplayer lobby at the same time, the Switch version can only have half of that, with just four people playing at a time. While Blizzard could not explain why this was the case, most people assume it was due to a technical issue.