The new Limit Breaks that will appear in the INTERmission DLC for Final Fantasy 7 Remake Intergrade on PS5 have been announced by Square Enix. Limit Breaks first appeared in the original Final Fantasy 7 and have since appeared in different ways in every mainline Final Fantasy title.
Limit Breaks were brought back in the FF7 Remake, but each character has their own set of moves to pick from. As the player takes damage, the Limit Break meter fills up. When it’s absolute, the player will unleash a devastating strike. Since FF7 Remake is the first game in a new series, each character can only select from two Limit Breaks. Since the meter still resets at the conclusion of a fight, players can no longer save Limit Breaks for tougher fights.
The INTERmission DLC for the forthcoming Intergrade edition of FF7 Remake for PS5 will have two new chapters featuring Yuffie from FF7. The Yuffie material, which includes Ramuh, will introduce new summons and Materia to the game. According to a recent update on the Square Enix website, the INTERmission DLC would include Limit Breaks for Yuffie and Sonon.
Bloodbath is Yuffie’s Limit Break, which is a nod to her Bloodfest Limit Break from Final Fantasy 7. Yuffie would be able to execute a whirlwind of blows in order to do a lot of damage to enemies with Bloodbath.
Sonon has a Limit Break called Dance of the Dragon that allows him to use his staff to perform several strikes. In addition, it has been established that Sonon cannot be controlled directly in combat and must be given orders by the player.
With Synergized Art of War, which allows Sonon and Yuffie to launch a barrage of attacks, and Synergized Windstorm, which causes a tremendous blast of wind that hits enemies, Sonon and Yuffie can launch concerted attacks against the enemy.
Sonon will not be a full party member in INTERmission, which is shocking. The developers likely want the playable characters in FF7 and the FF7 Remake series to be the same. Since Sonon is a Kingdom Hearts-style guest character, identical team-ups are possible.
Sephiroth will most likely be playable in the same manner in future FF7 Remake installments, as it’s the perfect way to show off his amazing strength during the forthcoming flashback sequences while avoiding allowing the player full control of his powers.