A new trailer released a few hours ago for the upcoming Five Nights at Freddy’s: Security Breach, the latest installment in the indie video game franchise. The franchise started back in 2014 with the insanely famous Five Nights at Freddy’s and has since seen six other major installments as well as various spinoffs, books as well as a film adaptation currently in progress.
In spite of the premise of the franchise being relatively simple, it has since been recreated and reimagined a lot of times, with most games utilizing the common factor of one person using a blend of vents, doors, lights, and security cameras in order to survive several nights without being noticed by animatronic animals.
Longtime fans of the franchise can affirm that the title has come a long way since its initial conception. As a matter of fact, creator Scott Cawthon never wanted for the animatronic animals to be scary at all. They first debut in his earlier game titled Chipper and Sons Lumber Co., which was intended to be a main construction management game.
However, players criticized the game badly, with many mentioning that the animals had a disturbing and horrible appearance. Determined to turn this into a positive, Cawthon reused and adjusted these animals in Five Nights at Freddy’s, which was lauded for its unique take on a horror genre.
The trailer for the latest entry of the series was released a few hours ago on YouTube and features a camera slowly scanning through a strikingly lit entertainment center. However, as the clip continues, it progresses into a much sinister of the same setting, complete with an ominous voiceover.
However, the most eye-catching is the remarkable amount of detail in the scenery thanks to the integration of Nvidia’s latest breakthrough. According to Steel Wool Studios CEO and Co-Founder Andrew Dayton, the PC version of Five Nights at Freddy’s: Security Breach is “incorporating many of the cutting edge RTX technologies such as ray tracing, global illumination, and DLSS.”
These additions are a big deal for a franchise that comes from such humble beginnings. The visual benefits of ray tracing and global illumination are apparent as early as the first shot of the trailer; the brilliant colors cast by the luminescent lighting are reflected gorgeously on the shiny floor textures.
This is an exceptionally helpful feature in horror games, as many of them take place in unusually dark places where every bit of light helps. Features such as ambient occlusion also mean better-detailed shadows, which in many titles can be the difference between life and death.