Ghostwire: Tokyo for PlayStation 5 Launch Date Confirmed For October

Ghostwire: Tokyo for the PlayStation 5 launch date window has been announced by Sony during its CES presentation which concluded a few hours ago, and the forthcoming game is scheduled for an October release period this 2021.

Ghostwire: Tokyo has been an interesting presence in Sony’s lineup of upcoming games since it was first announced during Bethesda’s 2019 E3 press conference, and interest in both the title and its distinct status has only risen as it closes its launch window and additional updates.

Tango Gameworks, the game’s developer, has a history of disturbing environments because of its work on The Evil Within franchise. However, the huge deliberation point enveloping the game recently has been Ghostwire: Tokyo’s bizarre status as a timed PlayStation 5 exclusive that is being distributed by Bethesda – a gaming development studio now owned by Microsoft, the company behind the PlayStation 5’s rival Xbox Series X|S.

Xbox CEO Phil Spencer made it clear that the acquisition of the publisher wouldn’t change plans for Ghostwire: Tokyo’s status as a timed PlayStation 5 exclusive, so Xbox is basically helping to release a game that it won’t have on its own platform until at least a year after releasing on the PlayStation 5.

Details on just when the Ghostwire: Tokyo launch date will be has been hard to come by, but a new reveal during Sony’s CES presentation a few hours ago has provided fans a window for the game’s release.

Games Industry analyst Daniel Ahmad posted a screencap of the announcement on Twitter, which came softly at the end of a sizzle reel, a few hours ago, also giving details on other PlayStation 5 launches over the next few years. Ghostwire: Tokyo’s PlayStation 5 launch date window is listed on October 2021, making it a release to look out for towards the end of this year.

Meager else was announced about the game’s status, but having a rocky Ghostwire: Tokyo launch date window is better than nothing for gamers, especially with so few instances of new detail over the past few months.

Ikumi Nakamura, the game’s creative director, left the project and the development studio back in 2019 which was arguably the most discussed factor of the game before its bizarre status with the Bethesda acquisition of Microsoft, so more details about the game itself and less about what’s occurring around it would be welcome for the several intrigued by its premise.

Christian Allen Tandoc
Christian Allen Tandoc
Christian Allen Tandoc is a frantic writer, blogger, and ghostwriter. He quit his office job as an Applications Engineer for the love of writing. When he’s not working, he’s either playing with his PS4 or his 1-year old daughter.

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