In GreedFall, character creation is based on Skills, Attributes, and Talents. It’s an open-ended system; any variation of the three variables can be used to create a character. During character formation, you choose a class, which comes with three starting Skills and Attribute and Talent suggestions.
The kind of weapons you choose determines your class preference. However, the suggested Attributes and Talents might not be what you want when you first start the game. Here’s a tutorial to assist you.
The skill tree is the same with all three character classes (Warrior, Technical, and Magic). As shown in the table, the tree has six routes that correspond to the basic weapon skills that define each class.
|One-handed heavy weapons
|Divine magic rings
To cast spells, you’ll need rings. Through the use of a bell, the spell Stasis freezes enemies. The nodes for the weapon skills that characterize the class are enabled when you choose a class. After that, every level grants you one skill point.
The majority of the nodes in the tree cost one point and increase a skill’s strength. New skill-granting nodes cost two or three points. If you plan to add another tool to your arsenal, keep this in mind. If you’re a Warrior or Technical who wants to learn sorcery, you’ll have to wait until you’re at least level three.
GreedFall has six attributes that boost basic stats while also giving you access to the best arms and armour. Balance helps you avoid being knocked down and allows you to navigate through the world’s secret passageways. Fury is gained by battle and used to launch powerful attacks.
|Access to best
|Melee attack power
|Life and balance
|Melee damage and Fury generation
|Firearm and potion power
|Magic points and spell duration
|Amulets and necklaces
When you first start the game, you get one Attribute point, and every three levels after that, you get an additional point. Each feature can be improved a total of four times. Before awarding the Attribute points, it’s a smart idea to prepare accordingly.
Please keep in mind that the suggested Attributes for each class may not be appropriate for the way you want to play your character. Strength and Endurance, for example, are recommended attributes for Warriors, which is fine if you want the right armour and blunt arms.
If you want the best axes, though, you can put more points into Agility than Strength. Endurance also grants you more health, easier access to secret passageways, and the strongest armour. This mix is beneficial to all classes, but Warriors are the only ones who can do it.
Simple skills are improved, and new ones are unlocked, thanks to talents. Since you only get one Talent point every four stages, they significantly impact how your character performs. They also need the most preparation. Each Talent has a three-level upgrade system.
|Enemies are easier to see
|Opens up new contextual dialogue options
During the development of your character, you have one Talent point to invest in. It’s possible that the Talent most suited to your playstyle, rather than the one recommended for your class, is the better choice.
GreedFall, for example, is a dialogue-heavy game with a strong diplomatic focus. If you like to make all of the dialogue choices available to you, Intuition is a decent one. Lockpicking is also a decent first resort if you’re driven insane by locked chests you can’t open, regardless of which Talents are recommended for your class. Waiting for four stages for a Talent you wish you had right now can be a long time.
GreedFall allows you to create virtually any kind of character you want, but getting the right mix of Skills, Attributes, and Talents at the right time takes careful preparation. It’s an effective system that harkens back to a more traditional approach to character creation. It’s great to have it back.