Top Magic The Gathering Human Cards Every Deck Must Have

We’ll keep going with additional articles about some of the most famous, popular, and powerful creature tribes in Magic. This time, we’ll look at the greatest MTG Humans.

This tribe exemplifies the words “iconic,” “popular,” and “powerful.” In terms of specific qualities, it is one of the most uninteresting. However, because of the diversity of all Human species, it is highly diverse. It is one of the game’s oldest, most lore-important, and most powerful tribes.

Because this tribe is full of wonderful species, I’ve chosen to alter the article’s structure. Instead of the typical Honourable Mentions and Top 10 lists, I’ll show you the top three creatures in each color, along with the best Commander in that color.

There will be monochrome cards, as well as three cards with dual, triple, and quadruple color combinations. A five-color Commander is also provided. Let’s get started now, with that out of the way.

Dragonkin Berserker

Dragonkin Berserker (Kaldheim) - Gatherer - Magic: The Gathering

For its low cost, the 2/2 two-mana Dragonkin Berserker has excellent effects and stats. It can easily fit into any Boast/tribal deck and, because of its capacity to generate 5/5 tokens with Flying, it may be a terrific late-game finale. This card will be an excellent addition to most built decks and will be a solid choice in Limited.

Breya, Etherium Shaper


Breya is the most commonly used of the three cards. In addition to the most well-known. Her whole concept is around artifacts. She’s one of the greatest artifact Commanders out there because she has four colors to work with.

She has the ability to create tokens, deal damage, remove creatures, and gain life. The only thing she’s lacking is the ability to draw cards. Aside from that, she is an excellent Commander in general.

Maja, Bretagard Protector

Maja, Bretagard Protector (Kaldheim) - Gatherer - Magic: The Gathering

Maja, Bretagard Protector is a four-mana Human who adds +1/+1 to your creatures. While it may appear expensive due to its 2/3 stats, it compensates by allowing you to generate tokens every time you play a land quickly.

The token will be summoned as a 1/1, but Maja’s first ability will buff it to a 2/2. This card will be of interest to some EDH decks as a Commander. Due to its rarity as a two-color token generator, this card will be powerful in Limited.

Saskia The Unyielding

Saskia the Unyielding (Commander 2016) - Gatherer - Magic: The Gathering

Saskia the Unyielding’s design is one of the most entertaining. She has a political bent on her personality. In a multiplayer game, you may directly target an opponent, providing this card an intriguing dynamic.

She also has strong numbers with vigilance and haste since she is a 3/4 for 4. She can attack and use her ability as soon as you play her because of her haste. As a result, she’s a really exciting and unusual card to play with.

Tuskeri Firewalker


Tuskeri Firewalker appears to be one of the most powerful Limited cards. If you attacked with Tuskeri, it enables you to exile the top card in your library and play it for one mana. While the stats aren’t spectacular for the cost—3/2 for a three-mana cost—the card advantage it provides more than makes up for it.

Kynaios and Tiro of Meletis

Kynaios and Tiro of Meletis (Commander 2016) - Gatherer - Magic: The  Gathering

The card Kynaios and Tiro of Meletis is quite intriguing. For starters, its two protagonists are shown as a single entity. Second, it’s one of the few cards out there that benefits both the person who controls it and his or her opponents.

Inga Rune-Eyes

Inga Rune-Eyes (Kaldheim) - Gatherer - Magic: The Gathering

Inga Rune-Eyes is a four-mana Human with three-thirds stats who provides excellent board protection. You can scry three cards and prepare your next round of plays when she emerges on the battlefield. Your opponent will have to be cautious with their actions on the battlefield. Your hand might be refilled, and you’ll have additional alternatives to play with if you make a mistake.

Kenrith, The Returned King

Kenrith, the Returned King (Throne of Eldraine) - Gatherer - Magic: The  Gathering

This is one of the most entertaining and effective Commanders available. Its ability to create decks in the form of a toolbox allows you to make a lot of unique and innovative ones. Kenrith’s color identity is white, but its multicolored ability enables you to construct a deck that includes all colors.

As a result, he is one of the most popular, talked about, constructed around, and versatile commanders in the game.

Arni Brokenbrow

Arni Brokenbrow (Kaldheim) - Gatherer - Magic: The Gathering

For three mana, Arni Brokenbrow is a strong 3/3 card. You can modify his base power to one plus the biggest power on your board for an extra cost of one per turn until the end of the game. It’s a wonderful addition to red Limited or constructed decks since he can double your power on the board if you play him alongside a strong creature.

This card is excellent even as a three-mana 3/3 that can compete with other powerful three-drops in red decks, but the Haste and Boast effects take it to a new level. While you may want to save him for later in the game when you may use him with a strong monster, dropping him as a 3/3 early on isn’t terrible either.

Jodah, Archmage Eternal


Jodah, Eternal Archmage is not a well-liked card. It’s one of the most challenging cards to play. However, it’s a lot of fun to build around, and it may pay off handsomely.

Its capability takes into account all hues. As a result, it’s a five-color Commander. You can use this ability to cast any spell from your hand by paying these five colors. This means you can play massive monsters like Eldrazi for a fraction of their normal cost. You can even play spells for free using Combo components like Morophon, the Boundless.

Chulane, Teller of Tales

Chulane, Teller of Tales (Throne of Eldraine) - Gatherer - Magic: The  Gathering

Chulane, the Teller of Tales, is a formidable Commander. To begin with, it is not prohibitively costly for a Commander. Five CMC, one each of green, white, and blue. This grants you access to two of Commander’s greatest colors: green (ramp) and blue (card draw, counterspells).

Its last ability is to spend 3 and tap to restore control of a creature you control to its owner. It’s not awful. However, anytime you cast a creature, it has the ability to draw a card and play a land from your hand to the battlefield. CAST. It isn’t even required to resolve. You may get experience and draw cards by doing something as simple as playing creatures. Crazy.

Christian Allen Tandoc
Christian Allen Tandoc
Christian Allen Tandoc is a frantic writer, blogger, and ghostwriter. He quit his office job as an Applications Engineer for the love of writing. When he’s not working, he’s either playing with his PS4 or his 1-year old daughter.

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