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Overwatch Gets Romantic with Valentines Day Voices Lines in the PTR

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Overwatch Romantic

Oh, this is going to disappoint a lot of shippers. The upcoming Overwatch Valentine’s Day update seems to be sealing the deal on a romantic link between a certain doctor and her patient. As collected by Redditor /u/akhanubis:

Listen, if the doctor that managed to keep you out of death’s door and gave you a brand-spankin’ new toned-to-hell sexy cyborg body wants Swiss chocolates, order them from Amazon. Or she might start healing your brother instead…

Also, speaking of brothers: the ongoing drama between the Shimada siblings gets expanded upon. The good news: hey, at least they’re on speaking terms!

Hanzo might be feeling a tad lonely there with that first retort.

Riot Esports Director and Boss Implicated in Recent Esports Conflicts

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DOTA Riot

Sources: Nintendo Investing Into Esports Platforms

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Nintendo eSports

Overwatch Pro Crashes Career with Racist Rant

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Overwatch

Professional play in Overwatch is still in its infancy compared to other esports, but that shouldn’t mean that its players should also act like toddlers. Toronto Esports player Matt ‘Dellor’ Vaughn, a 28-year-old Overwatch pro, was fired for a “breach of contract” involving a racist rant in a ranked game.

Unfortunately for Dellor, it seems someone was recording the match, which saw Dellor go into a racist-fueled rant, screaming the n-word for 26 uninterrupted seconds while his teammates sat in stunned silence.

Note that the volume is loud on this video, and contains the aforementioned profanity:

“Toronto Esports is an organization built on inclusivity, and we have always had a zero-tolerance policy for any forms of discrimination,” said Toronto Esports President Ryan Pallett. “Immediately upon learning of the incident, the player was interviewed, admitted to the offense, and was notified that his contract with the organization was being terminated.”

While Dellor seems apologetic in his response, it’s not exactly the most mature reasoning, either:

I fucked up and deserve to be dropped from Toronto Esports, I won’t try to argue or make an excuse, I don’t have any. I just want people to know what happened. I was having a really bad day. Didn’t get much sleep, twitch wouldn’t work for 2 hours after I woke up, and once it finally did, my internet was lagging. So I was pretty upset from the moment I woke up.

Then I get into a game against a widowmaker who is blatantly cheating. Everything was whatever, I’ve dealt with cheaters before, but when him and his entire team, and MY entire team start talking shit, it gets to me. I snapped. This isn’t the first time this has happened. I have anger problems.

The only thing I can say is that despite me using that word, I am not a racist. I was extremely upset, and I was trying to make the person I was angry with upset as well, and so I said the most offensive thing that came to mind.

I fucked up, I have no excuse. Toronto Esports is a great organization and I am sorry to them for tarnishing their name. I’ve put my entire life into gaming/esports and this has been a massive wake up call.

In our eyes, this is less wake-up call and more career sabotage. The internet never forgets, especially once recorded and in press. All it will take is a Google search of Dellor’s name for this incident to come to light for any prospective team owner – and since esports is almost all about image and being presentable to sponsors, this likely won’t do Dellor any favors in the future.

Update: It seems this was a stream highlight from Dellor’s stream, which makes it even more confusing as to why Dellor exploded with this racist rant.

South Korea Passes Bill to Directly Punish Hack Makers

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South Korea Hacker

It looks like we can put a W in the column for online gamers around the world – and especially in Korea.

The South Korean parliament has passed an amendment to a law on promoting the gaming industry. Based on this law, manufacturing and distributing programs that are not allowed by the game company and its Terms of Service are now directly illegal.

That would include aimbotters, hacking programs, scripters, or anything not allowed by the TOS.

The punishment? A maximum of 5 years of jail time or $43,000 in fines (50 million KRW).

Now gaming companies won’t have to rely on ‘indirect’ laws in order to sue and accuse hack/script makers and distributors – which should make life immensely easier for Riot Korea and Blizzard Korea.

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Overwatch, in particular, has seen hacking run rampant in South Korea with Blizzard fighting back with bans against players utilizing the hacks. While the bans have stopped some players from playing, it’s good to know that they will have the weapons they need to fight back with the backing of the Korean government.

This is also good for players on servers around the world, as many of these hacks originate in Korea – meaning we’re likely to see far fewer of them on the market. There were many reports of Korean users utilizing VPNs in Korean PC bangs to use aimbots without fear – they would simply buy a new account on the NA server if they got banned.

CSGO’s Next Operation and Source 2 Engine to be Released This Summer

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CSGO-NextOp

Valve will be implementing the next Operation and Source 2 engine for CS:GO this Summer. The information was revealed during the Counter-Strike: Global Offensive presentation for China’s release.

We have reached out to Valve for an official comment, but have yet to receive a response.

csgosource2andoperations-3042170

The text translates:

Source 2 engine and Panoramic UI

The next big action [Operation?] — this Summer

CSGO Source 2

The Source 2 engine was speculated for Counter-Strike: Global Offensive for some time, though it’s now becoming a reality this summer. With Source 2, CS:GO should not only look better, but also run smoother as it steps away from the original 32-bit Source engine.

The new system should optimize performance, though the “feel” of CS:GO may change slightly. While running on the original Source engine, CS:GO utilizes the Havok physics engine. Source 2, on the other hand, uses a new physics engine known as Rubikon.

When the switch to Rubikon occurs, you may feel minor changes to player movement and grenade physics due to the new engine. Rubikon may force players and teams to either adapt existing smoke-throws or create completely new ones. In addition, minor movement changes may not be felt by many, but has a significant impact on Competitive. Any miscalculated step can often lead to your death or a missed pick.

Valve previously increased player friction to lessen the “slippery” feel of movement just slightly, and the game felt new as a result. Source 2’s Rubikon might introduce a similar effect.

Lastly, the new technology also allows for a destructible environment, though I don’t see Valve implementing this feature into CSGO. Allowing players to blast through walls and objects would change Global Offensive’s gameplay entirely by creating undesigned routes or bypassing the map’s flow. If added, Valve would have essentially created a new game.

Here’s a side-by-side visual comparison of DOTA 2 after its transition from Source to Source 2.

CSGO’s Next Operation

It’s been over a year since Counter-Strike’s last operation and though we still have to wait a few months, at least we know a general timeline for its release. Though we’ve yet to receive a full announcement, the maps for CS: GO’s next operation have already been datamined in March and will include:

  • de_thrill
  • cs_agency
  • de_shipped
  • de_lite
  • de_blackgold
  • de_austria
  • cs_insertion

You can find more information about each of the maps here.

Summer of 2017 should be a big year for Counter-Strike: Global Offensive as it implements the long-awaited Source 2 engine and next Operation.

Sources: ESPN and Riot Games in Talks to Broadcast LCS for close to $500 million

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Riot & ESPN

Sources close to the situation have informed PVP Live that ESPN is in talks to purchase television broadcast rights of League of Legends content from Riot Games for an estimated $500 million.

This amount of money for broadcast rights is unprecedented in esports, but not all that uncommon for ESPN in the traditional sports market. They paid $7.3 billion for broadcast rights for 12 years worth of College Football Playoff games, as well as bowl games in the hosting rotation that are not hosting that year. That’s $608 million annually for six games per year.

It is unclear at present if this will affect any of Riot’s current broadcasting agreements with Twitch, Yahoo, Azubu and other online streaming platforms, or the timeframe that the deal would encompass.

It’s also not yet known if these talks are only for North American LCS broadcasts, or if it would apply to Europe as well.

Weekly average viewing time for the LCS is enormous, clocking in at 22.8 million hours consumed, according to research firm Gamoloco. That’s an increase of 11.8% from last year’s spring split, which clocked in at 20.4 million hours on average.

Though Riot has previously claimed that their esports programs do not generate a profit at present, they have attracted sponsors to their broadcasts such as Coca-Cola and American Express. But previous deals were not of this apparent magnitude.

With this much money flowing into the coffers of Riot Games, presumably, now set to make a profit off of their esports program for the first time in its history, where would the money go?

With the rumored amount of the sale of broadcast rights at $500 million, there would be more than enough money to go around for Challenger and LCS teams alike – perhaps even increasing the base stipend for LCS players or franchising teams in the LCS.

ESPN is owned by the Walt Disney Company and was worth over $50 billion to the company in 2014. Meanwhile, Riot Games is owned in majority by the Chinese company Tencent Games and pulls in nearly $1.5 billion in revenue per year according to SuperData Research.

This news comes at a time when Turner and IMG/WME have partnered up to broadcast ELEAGUE on TBS (as well as Twitch), and could be considered a countermeasure to ensure the continued relevance of League of Legends as the world’s largest esports.

PVP Live has reached out to both ESPN and Riot Games for comment on this story and will update as we learn more.

UPDATE: Riot responded to GameSpot’s request for comment and stated that the report is “inaccurate” and there are “no active talks with ESPN.” As GameSpot notes, this doesn’t rule out the possibility that discussions took place.

ESPN responded to our request, stating that it is “false,” and “we do not have a deal with Riot Games to broadcast League of Legends.” There was no comment on the discussions, only that a deal does not currently exist.

James “Obscurica” Chen contributed to this report.

PlayerUnknown’s Battlegrounds to Add Full Suite of Character Customization Options Soon

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PlayerUnkown's Battleground

Twitch Streamer Dies During 24 Hour Charity Live Stream [Update]

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Twitch

Twitch.tv streamer Brian ‘PoShYbRiD’ Vigneault has been found dead after a 24-hour streaming session for Charity on Twitch. It’s speculated that he died due to heart complications from severe sleep deprivation.

Here’s the known information about the incident so far, via a mod, posting in PoShY’s Twitch chat:

Known info so far: Around 3:30AM CST Poshy said he was going for smokes and left the stream running, He never returned. around 11AM CST we were all still here assuming he had fallen asleep. around 19:00 Sorelor sees him online in discord and messages him. The person who responded identified himself as a detective and asked Sore to call him. Sore spoke wiht him, Called the Virginia Beach police department to confirm the detectives identity. The detective confirmed Brian had passed.

Poshy was very well known for chain-smoking and drinking on stream, and was a popular streamer of World of Tanks. The WoT community was informed just 18 hours ago, and many in the community have sent their condolences.

This is far from the first time that someone has died after playing video games for an extended period of time. There were a few notable cases of folks dying in PC bangs in South Korea and Taiwan – but they weren’t live streaming when it occurred.

As a word of caution, any streamer (experienced or not) should not attempt a 24-hour live stream (or more) without seeing a physician first to be sure that their body can handle it.

It’s also worth pointing out that while this is an extreme example, much of Twitch’s community feel like they have to always be streaming in an effort to grow their fanbases. Kotaku recently did an interview with a variety of streamers about the pressures they feel to keep the momentum going – well worth the read to learn a thing or two about the folks who sacrifice their personal lives to keep us entertained.

Update: The Virginia Beach Police Department confirmed Poshy’s death to Kotaku, but has not yet pinned down the exact cause of death.

The moderators of Poshy’s Twitch stream have turned his channel into a memorial, where users have been sending their condolences.

Playing highly competitive games usually absorbs you into it, and you lose track of time and sometimes you lose track of eating or drinking. Please make sure you eat enough nutrients every day and are well hydrated, or it would be even better to limit your time playing those competitive video games. R6 Boosting is one of the most efficient ways to do that for Rainbow Six Siege.

Jeff Kaplan Announces Upcoming Changes on the Overwatch Forums

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Overwatch forums

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