The vice president of Ubisoft’s Strategic Innovations Lab, Nicolas Pouard, recently responded to the negative feedback that gamers expressed after the gaming company introduced the concept of Quartz and Digits. In an interview with Finder, he said:
He then clarifies that both Quartz and Digits are a “matter of personal choice,” meaning players won’t be forced to use the two features. However, there was one thing that Pouard said that struck a nerve with the gamers who read the interview. In his explanation, Pouard said that he thinks “gamers don’t get what a digital secondary market can bring to them.”
The thought that the fans or players may not understand the benefits, for now, wasn’t taken well by gamers on Twitter. We’ve compiled some of the reactions below:
CSGO, TF2 and Dota 2 for around 10 years: You can earn cosmetics, weapons and skins by playing and also by opening crates. You can trade those items around on our own market or on third party markets.
Ubisoft: LMAO NFTS ARE THE FUTURE SOMEHOW YOU JUST DON'T GET IT
— BadassFreeman (@BadassFreeman) January 28, 2022
"The customer is always roght" originally referred to supply and demand.
If the customers do not want something, dont try and forcefully sell it to them. You're gonna lose money, if thats all you care about https://t.co/ogJTqVbKQU
— Audrey (@lazygott) January 29, 2022
https://twitter.com/RebelComicNerd/status/1487149764248494082?s=20&t=0dzgmBFtOxWhuZN1uAgNow
Ubisoft: NFTs are great and provide true ownership of skins and items to players, they just don't get it.
Interviewer: So we can expect true ownership of the digital games you're selling as well?
Ubisoft: pic.twitter.com/FxH86FbPGH
— Spawn Wave (@SpawnWaveMedia) January 30, 2022
Many users said they understood completely, but they merely weren’t interested in what NFTs had to offer. Meanwhile, others believe that Quarts and Digits will only benefit the company and not the players. In line with this, there have been discussions around the concept of true ownership of storylines and characters, not just cosmetics and weapons.
If gamers are regular contributors to a gaming ecosystem, could it mean that they can also claim ownership over the actual games themselves?