Call of Duty: Mobile Patch Notes

Since the Season 9 update in Call Of Duty: Mobile the Molotov was changed from a scorestreak into a lethal plus a damage increase. The Molotov could now kill even on impact. Honestly, nobody realized how this was going to change the game.

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The Garena version released some new patch notes. Apart from the much needed Molotov nerf, the QQ9 also got a nerf. It was a fan-favorite this season being the best SMG plus the Gunsmith made it into an overpowered weapon. The mag capacity of the Cordite was also changed.

EN Version General Balance

  • Red dot sights and holo sights no longer reduce ADS speed
  • Increase the sprint-to-fire speed of all weapons. Increase the sprint-to-ads speed of all weapons.
  • Reduces the hip-fire accuracy of Merc grip

Gun Balance

  • Chopper: Reduced hip-fire accuracy of heavy grip
  • Reduced the weapon sway (from breathing) of all sniper rifles and marksman rifles
  • DLQ33/SNIPERSNIVER/LOCUS/ARCTIC.50: Increased ADS speed
  • Reduced the ADS speed debuff from attachments for sniper rifles and marksman rifles
  • QQ9: Increased the recoil and reduced damage to limbs
  • Arctic.50 with Stopping Power Mag has an increased fire rate, ADS speed, and recoil control
  • Pharo: Increased overall recoil and reduced damage to the lower body
  • BK57: Fixed the description of 7.62mm Mag. Updated description to say increased headshot damage
  • Cordite: ADS bullet spread accuracy is reduced. Ammo capacity of Extended Mags is reduced.

Throwable Balance

  • Molotov: Decrease damage per second and total duration. Initial damage will only happen after an explosion
  • Modification of BR Weapons Camos
  • Spawned weapons in BR will no longer have skins. Camos set by the players’ loadout will be applied instead.

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