Although you’ll want some variety among your TFT classes, stacking up on champions who share a class and devising good TFT comps can cause some serious harm. There are currently 13 TFT classes in the game, some of which are better than others and can be combined and developed around. Within each class, you’ll find a variety of champions with varying costs that can be classified as early, mid, or late game champions.

We’ll go through the best Teamfight Tactics groups and the synergies they gain when stacked together in this guide. So, without further ado, here are the best Teamfight Tactics, groups.



Assassins are dangerous. This class, like most MOBAs, is all about sneaking into an enemy’s backline and picking off healers and squishy targets. TFT is doing the same thing, and they’re pretty good at it. Assassins can easily form one of the best TFT comps when paired with tanky summoners and desert origin champions.


(3x) Critical strike damage increases by 50%, and critical chance increases by 10% for assassins.

(6x) Assassins’ critical strike damage increases by +150 percent, with a 20% chance of a critical strike.



Due to current buffs and versatile champions, Rangers are proving to be incredibly successful. Their ace in the hole is their mastery of attack pace, which is currently one of the most powerful stat buffs in Teamfight Tactics. You’ll be smiling if you can create a Glacial comp’ around Ashe.


(2x) For three seconds, Rangers have a 35 percent chance to double their attack pace.

(4x) For three seconds, Rangers have an 80% chance of doubling their attack level.

(6x) Rangers have a 100% chance of activating a three-second 2.5x attack speed boost.



The Blademaster perks are cool, but the champions have inconsistent records and can’t be counted early on. Note that risky play will often mean pushing blademasters to match, so try to naturally incorporate them into your build.

Yasuo is fantastic, but he’s a late-game hero, so you can’t develop your early-game strategy around him. Master Yi is another great late-game choice, and thanks to his retaliation potential, landing him towards the end of the game will result in some powerful shadow comps and high damage performance.


(2x) After each attack, Blademasters have a 40% risk of striking once more

(4x) After each attack, Blademasters have a 40% risk of striking twice more

(6x) Blademasters have a 40% chance of striking three times more after each attack.



Summoners have a history of sticking around and adapting to changing circumstances. Due to their board control skills, Annie, Azir, and Yorick are among the strongest S-tier champions in the game. Azir is one of the top three cost champions, making an early play with assassins or rangers a surefire way to gain an advantage. With the provocation from rangers, Yorick can be played somewhat more offensively, and his crazy skills and complementary things can hold the board alive for long, drawn-out battles.


(3 times) Summoners have a 30% higher wellbeing and length than non-summoners.

(6 times) Summoners have a 120 percent fitness and period boost.



Master Yi and Karma, both in the mystic order, are two of the strongest champions in TFT. This class is extremely strong, versatile, and complements the majority of comps. It’s simple to include mystic and stack magic resistance in your construction, particularly if you’re going for six shadow or six inferno comps. This agile and powerful class, which is often seen in the middle to late game, can either cluster around allies, take the frontline, or fend off enemies with ranged attacks.


(2x) Mystics provides allies with a magical tolerance of 40.

(4 times) Allies of mystics gain 120 spell resistance.

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