It Takes Two, a co-op adventure by Hazelight Studios, has surpassed another amazing sales milestone, with over two million units sold since its March release. Hazelight announced at the end of April that It Takes Two had sold over one million copies in less than a month on the market.
This is the team’s second success story while working under EA Originals, Electronic Arts’ indie-focused label. The first project, A Way Out, sold one million copies in two weeks after its publication in 2018, while the cooperative title reached the two million milestones a year and a half later.
The studio’s most recent sales update made the rounds this past January, boasting that A Way Out had sold over 3.5 million copies. It Takes Two is already outperforming the team’s prior outing in terms of market performance.
Hazelight Studios recently updated fans on It Takes Two’s well-deserved success on Twitter. According to the Stockholm-based company, It Takes Two had sold two million copies in less than three months after its March 2021 release. Hazelight expressed its delight in knowing that millions of players are enjoying its latest two-player game in a post delivering the good news. The following is the text of the congratulatory post:
#ItTakesTwo has sold Two Million copies!!
We’re simply amazed by the PASSION you wonderful people have shown our game and we couldn’t be happier seeing so many fans of co-op out there ❤️
— Hazelight Studios (@HazelightGames) June 17, 2021
To say the least, such an accomplishment is impressive, especially for an experience that can only be enjoyed collectively. The continuing success of Hazelight’s products demonstrates that there is a market for story-driven, two-player games. However, it does not appear that many other creators are investigating these sorts of games at this time.
The plot of It Takes Two focuses around a couple whose marriage has been on the rocks for a while. While on the verge of divorce, the two grow so estranged that their daughter, Rose, becomes anxious to find a method to bring them back together. As a result, Rose creates two dolls based on her parents, ending in the husband and wife being turned into the dolls and being directed on a journey by a magical self-help book.
A slew of difficulties and riddles compel them to operate as a team, all of which are inspired by problems they’ve experienced in their daily lives. It’s no surprise that this once-in-a-lifetime encounter has touched so many individuals.
