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Activision denies Call of Duty accounts have been breached

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Activision, the company behind the successful Call of Duty franchise, has denied reports that hackers have breached over half a million Call of Duty accounts with their owners locked out and said it’s not accurate.

On September 20, there have been reports of a massive hack that affected hundreds of thousands of Activision accounts that was traced to a Twitter account which is now suspended. The tweet said that the hack was even worse than the 2011 PlayStation 3 hack.

However, in an official statement made by Activision’s support team on Twitter, the company said that this was not the case. The post states that the reports saying that Call of Duty accounts have been hacked are not accurate. They also revealed that they are investigating all privacy concerns raised by their community and suggest that they take the necessary precautions to safeguard their accounts.

Activision also said that players will receive emails if big changes are made on their Call of Duty accounts. Players who did not make these particular changes will have to follow the procedure outlined by the company.

Nonetheless, with login information for various accounts reportedly being leaked and a lot of players complaining that their accounts are inaccessible, it is certain that some type of breach has occurred such as a credential stuffing attack.

Credential stuffing attacks are a form of hack which utilizes stolen information from one account in order to gain access to the owner’s other accounts where the same password has been set. This kind of hacks is easy to work for cybercriminals since there’s a lack of strict protective measures from the service provider and stopping them will depend on the victim’s security hygiene.

Entertainment and media account services are considered to be vulnerable to this kind of cyber-attack and are valuable to hackers especially now that there is an increase in the resilience on internet services thanks to the ongoing coronavirus pandemic. Credential stuffing attacks are common to affect Disney+, Netflix, Amazon Prime users to name a few.

According to Edgescan’s product architect David Kennefick, Call of Duty’s case looks like the developers failed to enforce strict measures that will aid its players to stop credential stuffing attempts.

Kennefick explains:

“In general, it is best practice to enable MFA [multi-factor authentication] where possible, especially on accounts where there is valuable information available. This option doesn’t seem to be available on Activision.com, and there are also a few questionable password policies, including limits of 20 characters and disallowed special characters.”

Kennefick also added that using password managers will lessen the restrictions on the complexity of a password and suggested that Activision needs to consider removing these limitations to promote better password management.

OneLogin’s senior director of trust and security Niamh Muldoon also gave her comments regarding the issue Activision is facing.

She advised:

“Given the profile of Call of Duty end-users, predominantly young male adults who may not be security conscious and/or aware, Activision now has a great opportunity to consider rolling out access control training and awareness through its platform as well as implement strong access control into its platform.”

Despite all of this, the tweet Activision posted didn’t say that the cyberattack did not occur. Rather, the company only mentioned that the breach claims are not precise. Perhaps a similar situation could have taken place but on a smaller scale than the one mentioned in the rumor.

 

Tokyo Game Show 2020 Schedule: Everything You Need to Know About the Event’s Biggest Presentations

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Fans of Japanese games are excited this week as the Tokyo Game Show 2020 will resume via a live streaming showcase beginning September 23 until September 27, 2020. During the event, Japanese developers such as Sega, Bandai Namco, and Capcom will introduce some of their most anticipated games.

We can guarantee that fans will want to hear new details about Monster Hunter Rise and Hyrule Warriors: Age of Calamity. Fans who would want to join the festivities can check the Tokyo Game Show schedules below.

Tokyo Game Show 2020 Schedule

The Tokyo Game Show is a 5-day showcase full of Japanese game developers showcasing in their dedicated time slots. Fans can tune in at the opening ceremonies at 7 AM EST on September 24. After presentations from Lightning Games, the Nier development group, and Xbox, the Tokyo Game Show will end at 10:50 AM on September 24, 2020.

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On day two, the celebration will start with an Organizer’s Program at 10 PM EST on September 24. The second day will be composed of 14 presentations including ones from Capcom and Sega which will end at 12:50 EST of September 25, 2020

The third day will start at 9 PM EST of September 25 and will feature presentations from Koei Tecmo, Konami, and a lot more before it ends at 11:50 AM of September 26, 2020.

The last two days of the Tokyo Game Show will feature presentations from PUBG Corp and Bandai Namco. It will begin at 9 PM EST of September 26 before the Tokyo Game Show finally concludes at 11:50 AM of September 27, 2020.

How to Watch TGS 2020

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Since the TGS event is based outside Japan, most of these presentations will happen during peculiar hours for fans living in the US. The presentation will be available through the Tokyo Game Show official YouTube channel.

Because the presentation will happen in bizarre hours and the fact that most of the features will only be available in Japanese, it’s best for foreign fans to wait for official videos to be uploaded in English. In most cases, waiting for a next-day summary will be the best option.

Capcom TGS 2020 Schedule

Capcom has a few exciting upcoming games such as Resident Evil Village, Monster Hunter Rise, and Street Fighter V: Champion Edition. Luckily, the company posted via its Capcom unity blog when exactly fans can watch their presentation on TGS 2020.

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They suggest watching their opening program at 8 AM EST of September 24, a Street Fighter V: Special Edition Showcase at 8:10 AM, and an introductory presentation for Monster Hunter Rise and Monster Hunter Stories 2 at 8:50 EST of September 26.

Capcom will also have a showcase on September 27 starting with an opener at 8:00 AM along with a Devil May Cry 5 Special Edition feature at 8:05 AM as well as a Resident Evil Village introduction at 8:40 AM.

Capcom is one of the confirmed developers that will be presenting in English. Their presentation will also be streamed simultaneously on the company’s official Twitch Channel.

 

New Launch Title For The Xbox Series X Has Been Confirmed

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During the Inside Xbox event last May, players got their first look at a new game called Bright Memory: Infinite – a significantly expanded edition of the critically acclaimed FPS game Bright Memory.

The Bright Memory: Infinite trailer was one of the most-talked about cinematic from the event and while Xbox fans will still wait until 2021 to play the game, chances are they will be getting the original edition as a launch title for Microsoft’s next-gen consoles.

FYQD, the developer behind Bright Memory, has announced that the original version of the game is aiming to become a launch title for the Xbox Series X. FYQD announced the news during the recently concluded Playism Game Show, where the developer also revealed that the forthcoming Bright Memory: Infinite is scheduled to be released as an Xbox Series X exclusive game in 2021.

For players who are unfamiliar with Bright Memory, the game is an FPS that incorporates elements from the hack and slash action games such as Devil May Cry. Players have several abilities they can use to pass through terrains and kill enemies. The game can be beaten in just a few hours, but while the gameplay is short, the game was well-received by gamers and critics during its early release in Steam last year.

Bright Memory is the latest game to be added to the Xbox Series X launch game lineup which is mostly composed of cross-gen third-party titles. Obviously, the two most popular games included in the Xbox Series X launch lineup are Watch Dogs Legion and Assassin’s Creed Valhalla, although there are also a few first-party titles present as well.

For first-party games, fans can expect an upgraded edition of Forza Horizon 4, as well as the debut of Gears Tactics. It’s most likely that a few other games scheduled as a “holiday 2020” release will also be joining the lineup such as Bloober Team’s The Medium, but the developers will have to confirm this yet.

While there are a lot of games to look forward to joining the Xbox Series X launch games lineup, there is no denying that there is a lack of major first-party exclusives. Initially, Microsoft tried releasing Halo Infinite as a launch title for the Xbox Series X but due to unforeseen circumstances, the developers were forced to delay the highly-anticipated FPS game until next year.

While fans will still have to endure a long wait until Halo Infinite is released, there should be a variety of great third-party games releasing every now and then to fill its void especially now that Microsoft has acquired ZeniMax Media.

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Zenimax Media is the parent company of the developer that is popular for its projects like Fall Out and The Elder Scrolls, Bethesda, for $7.5 billion cash. Joining Bethesda, Microsoft also acquired new developer studios as part of the huge deal as well including ZeniMax Online Studios, Tango Gameworks, Arkane, MachineGames, id Software, and more. This just means fans can expect more Xbox exclusive games from Microsoft now that they own a few new game developer studios.

Bright Memory is now available on the PC and is set to launch on the Xbox Series X on November 10, 2020.

Epic Games Invests $15M in Game Creation Tool ‘Core’

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Epic Games CEO Tim Sweeney once said that the future of games lies in the hands of the consumers and not the developers. Now, it appears that the company is finally putting money where its mouth is.

More specifically, Epic Games has made a $15 million investment in Manticore Games, which is the company behind the game creation and sharing system tool called Core. The purpose of Core is that it allows anyone – emphasis on anyone – to create online multiplayer games and share them with either a close circle of friends or the entire world.

It’s somewhat similar to PlayStation’s Dreams, although it’s not as stylish or surprising. In addition to that, Core has amazing plans for a creator economy wherein the most popular game designers will be able to earn money out of what they have made. For starters, Manticore Games is putting $1 million towards paying creators.

Tyler Wilde from PC Gamer tried Core earlier this year, and although it’s a cool tool to mess around with friends, he wasn’t mind-blown by what it has to offer. Epic Games, on the other hand, could see potential and this huge investment will definitely help the tool get off the ground that much faster.

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Speaking of the investment, Epic President Adam Sussman once again asserted his commitment and belief that sooner or later, the gaming industry will become an open platform.

He is aiming for a system wherein users are the ones who drive the market of the gaming world and at the same time, they are able to build multiplayer games for one another with convenience and ease. Sussman even goes on to describe it as a “metaverse playground where players can discover endless entertainment.”

Although this may not happen for a long time, Sussman actually might not be that far off. Recent releases have shown us time and time again how much power a player can have when given even just a little bit of creative license.

As a matter of fact, these games usually end up becoming one of the most long-lived and enjoyed titles of all time. Let’s take Minecraft as an example, as it is a game where creativity is celebrated and commended.

Minecraft is turning 11 years old this year, yet it’s still one of the most-played games out there. This just goes to show that fans will always want the chance to show off their creativity in a game.

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Another example is Animal Crossings: New Horizons, as its creative aspect is one of the reasons why the game is so popular. This serves as further proof that gamers simply love getting the chance to express their creativity.

Although there are other tools that empower players to create their own games, such as RPG Maker and Dreams, they are not quite as ambitious as Core.

We have yet to see how Manticore Games will make use of the $15 million investment, but Core is in open Alpha right now and you can download and play it for free.

Do keep in mind that since it’s still in open Alpha, a lot of changes could be made once the official version gets released. For now, it’s a great way to get a feel for the tool and see what it has to offer.

New Bithell Games Title Re-imagines Solitaire as a Spy Game

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Not a lot of card games remain relevant until this very day like Solitaire has been, and it’s all thanks to Microsoft’s version for entertaining users on boring days or on days when the internet connection just didn’t seem to cooperate.

Now, however, indie studio Bithell Games has decided to shake things up a notch by using Solitaire as an inspiration for their new spy-themed title known as The Solitaire Conspiracy. Well, more specifically, the game’s Steam page states that it is “inspired by a variant of solitaire called Streets and Alleys.”

Studio head Mike Bithell announced the news over at Twitter, saying that the title will be the latest entry in its “Bithell Games Shorts” collection. This collection is made up of smaller, more experimental titles as opposed to the studio’s bigger projects like John Wick Hex and Volume.

Although other games in the Shorts collection like Subsurface Circular and Quarantine Circular were launched unannounced, Bithell says that given the current state of things, it’s better to hype up the game and build up at least a bit of interest around it before the studio launches it next month.

For a game that’s considered to be a part of their Shorts collection, The Solitaire Conspiracy sounds like an extensive game. Bithell describes it “Solitaire, but extra,” as they have reimagined the simple card game into a sci-fi thriller.

In this title, players have to rebuild Protego, the world’s leading spy agency, in the face of a global threat.

Not only will The Solitaire Conspiracy have a full-on story-driven campaign mode with cutscenes, it will also feature several modes, original character designs, as well as a beautiful soundtrack composed by Jon Everist.

You might know him from games such as Battletech and Shadowrun: Dragonfall, as he also did some work for those titles.

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Among its many other features, you will also find extra powers and effects, along with time attack and skirmish modes that will allow you to keep on playing a game of solitaire without it getting stale.

We’re also glad to know that the upcoming game won’t have any microtransactions whatsoever. Since it’s a card game, it’s understandable that a lot of players might think that Bithell Games might charge for extra powerups or speed bonuses. However, the indie studio has thankfully clarified that this is not the case.

Throughout the years, many developers have tried their hand at creating games inspired by Solitaire. For instance, there’s Regency Solitaire by Grey Alien Games, which is best described as the love child of a Jane Eyre novel and Solitaire.

However, this entry by Bithell Games appears to be one of the more promising attempts. As for the title’s launch, Bithell says that he’ll continue to talk about The Solitaire Conspiracy as well as the people who helped make it over the next couple of weeks leading up to its release.

The Solitaire Conspiracy is scheduled to be released on October 6 on Steam, but you can also add it to your wishlist on the Epic Games Store.

Arkane Studios, Developer of Dishonored, Now Hiring For Unknown Project

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Following the announcement yesterday regarding Microsoft’s acquisition of Zenimax Media and Bethesda – which has naturally shaken the gaming community – a lot of people are now wondering what new and exclusive titles will make its way to the Xbox in the years to come.

Of course, many are expecting that The Elder Scrolls 6 and Starfield would be released exclusively for the Xbox Series X. However, it’s definitely worth considering what other new IPs could be created on the platform with the help of this deal.

That being said, it appears that a Bethesda studio could possibly be working on one of these new IPs. This assumption was made possible by the fact that Arkane Studios recently posted some job listings for an unknown AAA project.

This information was reported by MauroNL on Twitter, saying that the listings appear to imply that the unannounced project will have an online component, as well as allegedly having live-service elements too.

According to the aforementioned Twitter user, two out of the three job openings at Arkane Lyons state that they are “seeking talented Engine Programmers to join us for a new unannounced project.”

It also appears that whatever this new project is, it might be a game that potentially features a change in engine from Arkane Studio’s previously-released games. The possibility for this assumption is high, given the fact that they’re looking to hire a lead tech animator who has experience using Unreal Engine 4.

As MauroNL stated, Arkane used idTech and Source Engine hybrids in its previous games, so an engine switch could be on the table.

The most interesting part of this set of tweets, however, is left until last. MauroNL goes on to say that Arkane’s server engine listing requires the applicant to have “expertise with network and online features.”

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The job description seems to imply that whatever game the studio is currently working on, it appears to be more multiplayer-focused than any other game in Arkane’s current portfolio so far.

Not only that, but the listing goes on to say that the applicant should have “experience in a ‘Live’ environment (ongoing support of a product after launch).” This could possibly mean that the mystery game will follow the path of popular games such as Destiny, Anthem, or Marvel’s Avengers.

Without a doubt, it’s hard to assume too much at the moment given the fact that the information we have right now is hardly even the bare minimum. However, basing on the details that we do know, it definitely looks like Arkane Studios is planning to work on a game that is more online-focused.

If our speculations are correct, this would definitely be a welcome change for the studio, considering the company’s previous titles.

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Online mechanics are something that Arkane Studios has been dabbling in recently, though. This can be seen in its upcoming stealth-action game called Deathloop, which is a game that allows online opponents to raid your game in order to prevent you from assassinating your designated target.

Speaking of Deathloop, it will continue to be released to the PlayStation 5 and PC next year, as Microsoft will be respecting Sony and Bethesda’s exclusivity deal.

Naughty Dog Renames The Last of Us’ Annual “Outbreak Day” Event

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In The Last of Us’ universe, September 26 is a very memorable day. After all, it’s the fateful day when the deadly cordyceps virus was released to the public and the reason why the world was sent into chaos. It’s also the reason for the franchise’s post-apocalyptic setting.

Since the highly-acclaimed title was released to the PlayStation 3, the community of fans associated the date with The Last of Us, celebrating their love and appreciation for Ellie and Joel’s adventures.

Since then, September 26 was called “Outbreak Day,” but it seems that Naughty Dog isn’t too eager to keep that name due to the ongoing coronavirus pandemic and the amount of harm and suffering it has caused to so many people.

Naughty Dog made the announcement on Twitter, where it released a statement saying that it will be changing the name of the annual event to “The Last of Us Day” instead.

It’s a powerful move that clearly shows to the fans that Naughty Dog is being sensitive and mindful of the current disastrous circumstances plaguing the world as the coronavirus continues to spread with no signs of stopping anytime soon.

As can be seen in the statement, the day has become far bigger than its significance in the The Last of Us canon. It has become a day of opportunity for fans to talk about their love for the franchise and its characters with other fans.

At the end of the statement, Naughty Dog reveals that its hardworking team has a couple of fun things planned for The Last of Us Day and that they’ll be announcing what you can expect during the event.

Naturally, a lot of the fans are crossing their fingers that the upcoming event will bring news about the possible return of Factions mode. After all, Naughty Dog has previously claimed that the Last of Us multiplayer experience will be making a comeback at some point in the future.

The studio decided to make the multiplayer separate after it chose to get rid of the mode so that the developers could focus more on the campaign. That said, don’t mistake this as a decision to completely abandon the multiplayer mode.

In fact, Naughty Dog confirmed previously that it would work on the online aspects of The Last of Us in a separate release. Ever since that confirmation, fans have been buzzing and asking for more Factions, constantly keeping an eye out for the studio to formally make an announcement regarding the mode’s return.

Unfortunately, no such announcement has been made so far, so we will just have to keep our eyes open for any news.

On another yet related note, there’s also a chance that Naughty Dog will confirm if whether or not The Last of Us 2 will be getting a PlayStation 5 edition during the event. A lot of players have been speculating that an upgraded version of The Last of Us 2 could come bundled with the Factions online mode.

Fortunately, The Last of Us Day event is going to take place this Saturday, so we don’t have to wait that long to find out what Naughty Dog has instore for us fans.

League of Legends’ Samira Already Gets Nerfed After Just a Day of Being Live

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Only a day has passed since the latest League of Legends champion named Samira joined the roster, however, the developers over at Riot Games have realized that this kick-ass lady just might be a bit too strong. As a result, they have decided to nerf her in an all-new micro-patch.

The developers acted so fast that this very quick micro-patch went straight to the game’s servers, unlike other patches that have to go through a testing process in PBE.

Lead gameplay designer Mark Yetter says in a tweet that the studio is still committed to releasing champions who are balanced. He admits that sometimes they “get lucky and nail it exactly on launch.”

However, there are some times when this just isn’t the case, so they have to quickly make a follow-up update to set things right. Yetter goes on to say that based on their estimations and goals, Samira “looked clearly too strong on day one.”

As you can see on Yetter’s tweet above, the Desert Rose’s base health points were decreased from the original 600 to 530. In addition to that, her mighty ultimate ability, Inferno Trigger, will also be dropped by a significant amount.

The developers decided on these changes so that Samira will be a bit more vulnerable during the early parts of the game, while at the same time taking away a bit of strength from her ultimate.

Many fans have already noticed just how powerful Samira is in both the mid and bottom lanes. As a matter of fact, she has a 51% win rate in ranks above Diamond, according to U.GG. This is already a pretty high percentage for any champion.

The basic damage she makes is already pretty strong in and of itself, but her ultimate ability makes her an unstoppable force to reckon with especially if she gets going early on in the match. Take that along with her Blade Whirl, which obliterates enemy projectiles, and she turns into a menace of a powerhouse.

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For further proof showing just how strong Samira is, FlyQuest Academy’s top laner Mo Kaddoura posted a short clip on Twitter showing the champion surviving in a situation that should have had an almost zero percent chance of survival.

As you can see in the clip, Samira is an absolute unit, surviving the fight even after being surrounded by so many opponents.

With her hotfix adjustments, Samira is currently live and playable on Summoner’s Rift. However, just like Yone, she will be disabled during the 2020 League of Legends World Championship in order to prevent any balancing issues during this global event.

Without a doubt, Riot Games will have to find a way to balance her out before she takes over the meta. After all, we’ve seen these balancing issues come up over and over again such as the case of Aphelios.

After the initial release of the marksman, he became one of the most picked and banned champions in the game at the start of the year before several patches nerfed him back down.

 

Destiny 2’s Forsaken and Shadowkeep Expansions Now Available to Xbox Game Pass Holders

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If you have an Xbox Game Pass and you’ve pretty much exhausted everything that Destiny 2’s base game has to offer, then we have some good news for you. Especially now that Beyond Light is steadily looming closer and closer, it would be a great time to delve into the wonderful world of Destiny 2.

Bungie’s popular space-shooter may have been released three years ago, but the title is staying strong and relevant as ever thanks to its steady expansion releases and patches. Plus, the fact that Bungie split from Activision-Blizzard meant that they now have full control over the franchise.

For quite awhile now, Xbox Game Pass holders have been able to play the base Destiny 2 game, including the original Curse of Osiris and Warmind expansions. Now, however, the complete Destiny 2 experience is finally available for the Xbox Game Pass.

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We’re glad to report that Xbox Game Pass players can finally enjoy 2018’s Forsaken and 2019’s Shadowkeep expansions before Beyond Light, its latest major update, gets launched in November.

These two expansions are quite important in the Destiny 2 storyline, as they both hold significant plot points that will pave the way for what’s to come in the latest update. Without a doubt, this can also be considered a smart promotional maneuver.

The fact that Bungie is releasing all of Destiny 2’s existing content for the Xbox service means that they’re also exposing more players to the game’s up-to-date content before it transforms once more with Beyond Light.

This promotional move could be the answer to Destiny 2’s greatest dilemma, which is finding a way to draw in new players so that their radical evolution will be a success.

What makes Beyond Light so unique from the rest is that the title will be doing away with several regions from the game’s early release. Not only that, but they will get rid of a lot of gear so that they can have more space for a brand-new player experience.

That said, those players who consider themselves as completionists should check all of the items and gear that Destiny 2 will be getting rid of so that they can grab them now before they’re removed.

The fact that Bungie is releasing Forsaken and Shadowkeep to the Xbox Game Pass is timely for another reason as well. Recently, the studio celebrated the Destiny franchise’s sixth birthday.

One way they decided to celebrate this wonderful occasion is by commemorating the game’s major milestones. This included the amazing 8.6 billion hours played, and a total of 167 million Guardians who have played the title.

For many fans, having a steady, continuing community like Destiny’s is one of its greatest appeals and values.

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PC and PlayStation users won’t miss out on the fun, too. The Destiny 2 patch released today will include a significant update. In the form of an all-new quest, you will find a heartfelt tribute to one of Destiny’s franchise artists who passed away last year.

Long-time players may not know Matt Helsom by name, but his awe-inspiring art has, without a doubt, affected many fans as they journeyed through Destiny’s world.

What to Expect in World of Warcraft: Shadowlands’ Pre-Expansion Patch

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World of Warcraft: Shadowlands may not be available for at least a month, but Blizzard wants you to remain informed and prepared for when it does get released. As such, they have released the game’s pre-expansion patch notes last night.

The patch notes contain an explanation of the steps that Blizzard is taking in order to help smoothly and easily bring new players to the World of Warcraft universe. They have also included an account of the changes they have made to the title’s levelling and PvP.

If you didn’t know, Shadowlands is Blizzard’s attempt at making the new player experience a little easier. As such, they have created a new starting area called the “Exile’s Reach,” along with newcomer chat channels where you can chat with other players who are also new to the game or ask advice from long-time players.

As soon as you reach level 20, however, you’ll be removed from the newcomer chat so that you can explore World of Warcraft on your own. On the other hand, reaching level 50 means you will be able to return there as a guide. That is if your account remains in good standing.

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Among other things, Blizzard has also made an outline of the plans they have in mind for the final PvP season of Battle of Azeroth. The main season may end as soon as the patch drops, however, a pre-season will be released ahead of the Shadowlands launch.

It’s worth noting that the ladder placement will be locked, which means that players won’t be able to change their season rewards. However, gathering random loot will still be possible.

One of the major changes making its way to World of Warcraft in time for Shadowlands is a level squish. This will cause the game’s level cap to drop from 120 to 60. Also, the level of the current max-level players will drop to 50 when the expansion gets released.

As such, the pre-expansion patch will not only adjust levels and items, but it will help you determine what level you will be at when Shadowlands hits by using a conversion table.

For instance, if your character’s level right now is 108, you’ll be dropped down to level 44. On the other hand, if your character is currently anywhere between levels 60 and 63, you’ll be dropped to level 25.

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On the bright side, the patch will also be changing character boosts. In other words, level 120 boosts will accelerate you to level 50 when the update goes live. Similarly, level 110 boosts will take you to level 48.

Blizzard recommends that you start planning ahead to ensure that you get the most out of your character boosts. Also, it may be safer to use them before the patch drops.

Last but not least, you will also be able to make use of ‘Timewalking Campaigns.’ These are campaigns that allow certain content to scale along with your level as long as you have a character that’s at least level 50.

The pre-expansion patch doesn’t have an official release date yet, but the main Shadowlands patch is scheduled to launch this October 27.

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