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Call of Duty: Mobile Reaches Significant Milestones

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So far, the Call of Duty franchise has been on a steady rise with no signs of it stopping anytime soon. In fact, Call of Duty: Mobile recently celebrated its first year, and from what we can see, the free-to-play shooter has been doing really well, too.

Going into specifics, Call of Duty: Mobile amassed $480 million from October 1, 2019 through September 30, 2020. From that amount, $215 million came from the U.S. fanbase alone.

If you calculate everything, this amount puts Call of Duty: Mobile at third in overall revenue, with Fortnite and PUBG Mobile on top of the ranks. That being said, it appears that Call of Duty’s mobile version has been really hitting it off with gamers because the title was able to reach another milestone aside from the aforementioned one.

Call of Duty: Mobile was able to reach a total of 270 million downloads, and the title has hit about 100 billion hours played monthly. The developers have so much planned for the mobile version, as players are currently awaiting Season 11 already.

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For this upcoming eleventh season, players can expect a bunch of cool new features such as new weapons, as well as the Advanced UAV scorestreak that’s also present in other games.

As for Modern Warfare and Warzone, both are currently being prepped for Season 6. So, it’s safe to say that Call of Duty fans will be able to enjoy new content no matter where they turn.

Even though the mobile game has already been seeing satisfactory numbers, there’s one other piece that can make it increase even more: the addition of Warzone. Even though the title already has its own Battle Royale mode, the rumor that Warzone is making its way to mobile devices can only mean great things.

For one thing, players will finally be able to keep their progress and they would no longer need to distribute their efforts between two different game modes. Also, fans will be able to play the same battle royale from three different games and platforms because Black Ops Cold War, Warzone, and Modern Warfare will be heavily intertwined with each other.

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There are rumors floating around about Call of Duty: Mobile, as well, and if they’re true, then it looks like this mobile title will definitely stand out from its console equivalents. On a Reddit post, one of the game’s developers hinted to the fans that there’s a chance for Call of Duty: Mobile to have a night mode.

You see, fans have been asking the developers for a night mode feature for literally years. As such, the mobile game would definitely experience a significant boost if it implemented a night mode feature before the consoles do.

In any case, there’s a ton of stuff you can do on Call of Duty: Mobile right now, and more are soon to come once Season 11 goes live. For instance, you can even enjoy a spooky Halloween-themed version of the mobile game. Just like in Warzone, there will be an upcoming seasonal event that you can look forward to in Mobile.

We have high hopes for Call of Duty: Mobile, and we’re sure that the mobile title will be reaching even more milestones in the future.

Among Us Bug Compels Impostor to Lose the Game by Killing Themself

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As Among Us continues to grow in popularity, fans have been creating all kinds of fan art and content dedicated to this mystery-murder title. When it comes to imaginative creations such as these, it’s safe to say that Among Us will quickly challenge or even surpass Fall Guys’ fan creations.

That being said, many fans love the game for its enjoyable gameplay moments. The game itself has a pretty simple and easily understandable concept, which allows anyone and everyone to play it.

On a more technical level, Among Us is pretty simple too, given the fact that it’s only being developed by three people. Despite its simplicity, its graphics and mini-games still provide enjoyment to the players.

Since the 2018 game suddenly blew up out of nowhere, it doesn’t come as a surprise that players have had some connectivity and server issues. However, as a whole, Among Us seems to be mostly bug-free — or so we thought.

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Glitches and general visual issues in Among Us aren’t that common. As such, it’s incredibly noteworthy when something like that does happen during a game. Just recently, a streamer encountered a strange bug while playing.

The scenario went like this: the game only had three players left and one of the crewmates decided to do an emergency vote. Monoddy, who is the streamer in question, was the impostor in this game.

During the emergency vote, he was able to avoid suspicion and an innocent crewmate was cast out into the fiery lava. Just as Monoddy was about to win, a kill screen suddenly appeared out of nowhere, which eliminated his character. As a result, the crewmates ended up winning, much to the streamer’s surprise.

Among Us has been experiencing a severe rise in cheaters and hackers lately, but we don’t think this is the case for what happened in Monoddy’s game. Based on what we’ve seen, this appears to be a very peculiar Among Us bug.

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For one thing, it’s safe to say that the game was between a group of friends based on the chit-chat that took place. After all, the streamer had no problem revealing himself as the impostor after the rest of the crew decided on a vote.

Besides, we don’t think that any hacker would be so petty as to kill a character at the very last second. Speaking of, even the way the character was killed was intriguing. The kill animation shows Monoddy’s character stabbing itself on the back.

If you’ve played Among Us even once, you’d know that as an impostor, killing yourself is definitely not on the task list.

One other thing we noticed about the stream is the fact that the players’ votes resulted in a crewmate being cast out. Since there was one crewmate left after that, Monoddy should have won the game. However, since the kill animation bug took place literally seconds before the screen faded to black, the crewmates won instead.

Monoddy’s pure shock was definitely understandable, and it’s quite amusing how you can hear his friends cheering in the background. Since the developers have announced that they’ll be focusing on the initial Among Us game instead of working on a sequel, they should definitely try and address this bug as soon as possible.

Nintendo Promises to Fix Passport Bug in Animal Crossing: New Horizons

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A few days ago, Nintendo revealed an all-new update for Animal Crossing: New Horizons that will feature a bunch of new spooky content to prepare players for Halloween. However, after the major update was launched, players have noticed a pesky bug in the game.

This bug affected New Horizons’ in-game passport, as some players have observed that some titles that you’re supposed to be able to get with Nook Miles can no longer be seen in the passport. Without a doubt, this is a very minor issue in the grand scheme of things.

However, we also don’t deny that it can be annoying for those players who want to collect every available title on their in-game passports. Fortunately, Nintendo was very swift in responding to this issue and told fans that the developers are already working on a fix.

Nintendo posted their statement on social media, where they first apologized for the trouble the bug has caused. The company then acknowledged the fact that the 1.5.0 update introduced the issue to Animal Crossing: New Horizons, but he goes on to say that they are “currently fixing the bug and will send out a bug fix as soon as possible.”

We don’t know how long it will take for the game’s developers to come up with a fix, but since it’s just a minor issue, we’re sure that a patch containing a fix will be released soon.

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Asides from this trivial bug, Animal Crossing: New Horizons’ latest update introduces all kinds of new content to the game, as the title has transitioned from Summer to Fall. One big change you may or may not notice in the game is the difference in the overall color scheme, as it now has a palette that reminds you of Autumn.

In addition to that, you will find pumpkins in the Fall/Halloween update, which you can use to decorate your homes or as a material to create Halloween-themed DIY recipes. Another exciting thing you’ll find in the update has to do with the Able Sisters, as their shop now has brand-new Halloween costumes that you can purchase and use to go trick-or-treating.

When October 31st arrives, your character, as well as your island’s villagers, will meet up at the plaza around 5 in the afternoon in order for the Halloween festivities to commence. As far as we know, the plaza will have Halloween-themed decorations and you will be able to give out candy to your villager friends.

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Among other things, the update also brings with it Jack, otherwise known as the “czar of Halloween.” He’s actually considered to be the latest visitor you’ll meet on your island. During those times when Jack visits your island, you will be able to give him lollipops in exchange for rewards that follow the Halloween theme.

Last but not least, the NookLink app won’t be missing out on all the fun. In this latest update, you can now use the NookLink to conveniently perform Reactions in-game.

For instance, if you want your character to act heartbroken or angry, simply click on the emotion found on the NookLink and your character will perform the said action.

Fall Guys Season 2 Will Be Adding New Knight Fever Level

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It’s only been a few months since Fall Guys: Ultimate Knockout was released and consequently exploded in popularity. Now, Mediatonic has been teasing fans with its upcoming second season.

The second season of Fall Guys is scheduled to go live this October 8, and it features a bunch of new content for players to enjoy such as new costumes and courses.

Speaking of teasers, a new video was released today showcasing a brand-new level that will be coming to Fall Guys Season 2, which will completely test not only your skills but your patience as well.

This new course is called Knight Fever, and it’s basically a round one race that has obstacles that will most likely stress you out. Whether you’re new to the platformer battle royale or not, Knight Fever’s obstacle-laden course will definitely challenge you like no other race has in Fall Guys.

Similar to other mad dash courses in the game, Knight Fever will also be separated into two. From what we can see in the video, you will first have to race uphill all while trying to avoid swinging axes on narrow platforms.

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If you somehow survive that first part, you will be treated to a lovely walk across a spike-covered log. It’s all downhill from there – both literally and figuratively. As your little jellybean character goes downhill, you will be met with a field of axes trying to unbalance you.

After that, you will have to cross another dangerous bridge that has holes in it, as well as swinging logs that will definitely slow you down on your run. Last but not the lease – yes, it’s not over yet – you then proceed to cross drawbridges that seemingly open and close randomly.

Ever since the game’s release, developer Mediatonic has been finding different ways to make Fall Guys even more challenging for players. One thing they’ve been doing to ensure that the battle royale remains fresh and relevant is adding new courses.

However, they have also added new obstacles to already-existing courses, too. For instance, the ginormous hammer called Big Yeetus was added to the game during a mid-season update.

The addition of Big Yeetus definitely made familiar courses turn into uncharted territory. That being said, Fall Guys has a smart community, so some fans have been using Big Yeetus as a way to cover extra distance despite the fact that it’s supposed to be an obstacle.

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Even though Mediatonic wants the players to feel challenged, they also care enough to hear out the fans’ complaints. Just last week, Lead Designer Joe Walsh responded to a Reddit thread that talked about how grinding for the Season 1 battle pass was extremely frustrating.

Walsh mentioned in the thread that Mediatonic had heard the community’s complaints about the battle pass for Season 1. Thus, the team will be making sure that Season 2’s battle pass will be significantly easier to successfully complete.

Fall Guys Season 2, with its medieval theme, will have numerous new features and we can experience them all once it’s released this October 8.

Twitch Streamers Abandon Sea of Thieves as a Protest Against Toxicity in the Community

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When pirate game Sea of Thieves was initially launched back in 2018, Rare implemented a code of conduct to keep back toxic behavior and all its forms, such as bigotry, prejudicial play, and others.

The game has definitely grown significantly since its release, and its community has grown along with it. However, many of the popular Sea of Thieves streamers have noticed that Rare is no longer prioritizing their laid-out rules or behavioral standards.

Rare developed Sea of Thieves with “emergent play” in mind. As such, the developers initiated a Partner Program on Twitch to motivate players to play the game in unique ways that are not necessarily confined within the game’s mechanics.

Up until this issue, Rare has been doing such a great job when it came to listening to the community’s wants and needs. They’ve previously added features that players asked for, such as private servers and regular content updates for the game.

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However, being a game about pirates with over 15 million players, one would expect Sea of Thieves to be a magnet for trolls – like moths to light. According to Kotaku, players are beginning to feel like Rare isn’t doing anything to address the increasing cases of harassment and toxicity.

At this point, a couple of well-known Twitch streamers have decided to quit the game entirely as a way to protest Rare’s inaction, including SayHeyRocco, Carrillo, Jason Sulli, and GullibleGambit.

As a matter of fact, the streamers would even go so far as to say that the developers have given a platform to certain players who have displayed and normalized inappropriate behavior.

One Twitch streamer, in particular, has undergone criticism and the community now considers him to be part of the problem. The streamer in question is Jaryd “Summit1G” Lazar, and he was able to surpass Ninja’s subscribers when he started playing Sea of Thieves.

In fact, his streams played a major role in the game receiving a lot of attention and new players. However, other players have been complaining about Lazar’s spiteful behavior both in and out of the game.

Using his platform, Lazar then called out those players who condemned the way he’s been acting. As such, his fan base also took it upon themselves to attack those players on social media.

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There have also been reports that accuse Lazar of using underhanded means to get into alliance servers, which is something that players compare to stream sniping in other titles like Fortnite.

The strain between streamers was triggered once more sometime in July when the husband and wife duo who manage “Rocco” was a victim of doxing and targeted harassment.

Since then, the couple left the Sea of Thieves‘ Partner Program, which made other streamers follow in their footsteps. It may be argued that the toxicity issue is partially a Twitch problem as much as a Sea of Thieves problem.

However, the fact that Rare hasn’t done anything to remedy the issue doesn’t make sense to a lot of fans, given the fact that the developers seemed so adamant about creating a toxic-free community.

Rumor: Pokemon Sword and Shield Will Be Receiving a Third DLC Expansion

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Developer Game Freak has already revealed the two DLCs for Pokemon Sword and Shield. The first, Isle of Armor has already been launched while the second, Crown Tundra is set to release this October. However, rumors are spilling that a third expansion is already in development.

Pokemon Sword and Shield are the first games in the long-running monster capturing franchise to introduce expansions. There have been events in the past games of the franchise where players are able to receive a limited downloadable Pokemon. However, Sword and Shield went farther with its expanded content.

The first DLC – Isle of Armor – was launched last June 17th which gave players a whole extra island to discover along with a hundred new Pokemon that wasn’t previously in the game. The second DLC, Crown Tundra, will be released on October 22 and will again introduce dozens of new features.

Initially, the developers revealed that only two expansions were being launched for Pokemon Sword and Shield. However, rumors suggest that a third expansion may be in development. Speculations spread over the past few weeks after information was leaked about a third Sword and Shield expansion called The Cinder Citadel.

It’s difficult to judge the legitimacy of these leaks since none have been officially announced but a lot of promising details on the expansion have been revealed. The Cinder Citadel is rumored to be a massive Wild Area full of towering ruins and empty castles that players can explore as part of a series of quests to help a Professor dig deeper information about an ancient Pokemon that no expert can confirm that it ever existed.

The Pokemon, Unown, is anticipated to make their long-awaited comeback to the main franchise through the third DLC. It is believed that this Pokemon will be the key to discovering the third DLC’s Legendary Pokemon, which is speculated to be inspired by a Welsh dragon with a Rock/Dragon typing.

The Cinder Citadel is rumored to be launched on February 27, 2021, as part of the annual Pokemon Day and Pokemon’s 25th anniversary however, fans are doubtful of this information. A shady launch of this nature seems a little bit out of character for the developers but looking at it as a celebratory event for Pokemon’s 25th anniversary seems like a believable event.

This is also not the first leak to talk about The Cinder Citadel being a part of the 25th-anniversary celebration of Pokemon since another leak last June also mentioned about the third expansion’s launch date.

There are also tons of Pokemon speculated to receive their Galarian forms in the third DLC and the most noteworthy of which being the Sinnoh Starter Pokemon. It would be amazing to see the Galarian variations of Piplup, Chimchar, and Turtwig. However, the developers have never made Galarian forms of any starter Pokemon.

Other Pokemon speculated to receive Galarian forms include Bisharp, Hitmonlee, Hitmonchan, and Hitmontop. It is also speculated that the Sinnoh starters will get their own Gigantamax forms which is much believable because all of Kanto and Galar’s starters have their G-max transformations.

There are so many rumors spreading around about a third expansion which makes it hard to tell which of them are true. However, considering all of the details that have been leaked, it seems like a safe bet to say that Pokemon Sword and Shield is receiving another DLC.

Need for Speed: Hot Pursuit Remastered Announced Along With Release Date

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EA has finally officially revealed Need for Speed: Hot Pursuit Remastered along with the fact that the game will hit retailer stores in November.

Considered by players as the best installment in the famous racing franchise to date, Need for Speed Hot Pursuit was a significant and economic success for EA when it was released back in 2010. To commemorate its success, it became obvious that EA was planning to bring back this monumental racing game on the next-gen consoles, with numerous clues and teasers insinuating its noble return.

A few hours ago, EA officially revealed the Need for Speed: Hot Pursuit Remastered is indeed legit and will be released on the Xbox One, PC, and PlayStation 4 on November 6 while Nintendo Switch users will have their turn to purchase the game on November 13.

The announcement came along with a live-action clip that highlights the new features integrated into the game’s epic return. The trailer shows the fight between two Need for Speed experts with the protagonists being haunted by his friend Joseph’s speedy 5:10 timed trial run on the classic release of Hot Pursuit.

Eventually, the trailer reveals that the beloved racing game is making a comeback which means the trailer’s down on his luck hero can run the game again and finally beat his friend’s top score. There are also funny subjective messages that appeared throughout the two-minute promotional trailer such as recognizing that the game will feature improved visuals, will include all the expansions of the original, and will cater cross-platform multiplayer.

EA is promoting the game as “the ultimate version of Need for Speed Hot Pursuit, so those who endeared it should get it running on their consoles or even experience it in handheld mode on the Nintendo Switch.

The last seconds of the trailer featured a lot of gameplay samples that certainly look like its bringing back the action-packed trend of Hot Pursuit for today’s players, with snippets of extraordinary crashes, high-speed police chases, and nerve-wracking races against the clock.

The natural consensus in the trailer’s comment sections seems to be a bit mixed on the remastered edition. Most are happy that Hot Pursuit will be returning to today’s consoles and with a cross-platform multiplayer feature included. However, several fans are quite disappointed with the visual upgrades of the game.

Someone wrote: “Plot twist: it’s the same NFS hot pursuit,” while another commenter said they “stayed up to 2 am to see the only thing to change was they added cross-platform.” It looks like the trailer has been released to give the developers an idea on what to work on the new Next for Speed installment which was revealed last June.

Only a few details are known about the new entry in the franchise other than the fact that it is currently being developed so this remaster of Hot Pursuit could be a bid to offer the franchise’s gaming community something to keep them busy while the development team is busy creating the next main installment in the series.

Size of PlayStation 5 Makes it Quieter Than PlayStation 4

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Hands-on testing reveals that the PlayStation 5’s huge size helps the console considerably quieter than its PS4 predecessor along with good airflow.

The size of the PlayStation 5 has directly affected how loud the console will be based on hands-on sessions and the result is a much silent console compared to the PlayStation 4’s excessively loud fans. Japanese retailers were given the chance to mess around with Sony’s new console and observe how it works while running games.

Now, the rest of the world has been waiting patiently for updates from these testers to get a better understanding of what to expect from the upcoming next-gen console. Now that the price and release date of the PlayStation 5 has been revealed, fans are turning their attention to deeper details such as how the console works while playing games, its appearance, and the console’s user interface.

As these details become clearer, fans will be able to compare the Xbox Series X and PlayStation 5 more finely. Looking at the details provided right now, Microsoft’s next-gen console looks like it is a worthy rival to Sony’s device compared to the past generation’s lopsided battle between the Xbox One and PlayStation 4. However, both upcoming consoles lack release day exclusive games which have aided to make a period leading up to launch day that feels more analytical and measured by fans.

Retailers are now revealing in-depth details of the PlayStation 5 and how these affect the next-gen console’s performance thanks to the opportunity of getting a hands-on session with Sony’s new console, and it looks like the first impressions are promising.

Japanese gaming website 4Gamer published its experience regarding the PlayStation 5’s design and noise level and revealed that the next-gen console’s performance while running Godfall was both quiet and well-ventilated since the device didn’t heat up while playing.

This is big news for PlayStation 5 critics since performance is not anymore an issue before the console’s huge size. If Sony was able to answer two of PlayStation 4’s issues – noisiness and heating – it will be a major advantage in the console’s sales performance for fans waiting for the second batch of preorders.

Of course, these first impressions are subject to each reviewer’s own opinion and engagement with the PlayStation 5 which can leave rooms for errors especially with more heavy games. Still, the size of Sony’s upcoming console is still an issue for some players, and anything that substantiates the colossal PlayStation 5 will be a satisfying nod to for Sony.

If the console’s noise levels are really as silent as the reviews indicate, the days of PlayStation noisy memes are over.

Genshin Impact Considered by Analysts as Best and Biggest Global Launch of Any Chinese Game

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So far, the newly-released RPG Genshin Impact has been doing really well. Only six days have passed since the open-world title was released for the PC, PS4, and mobile devices, but based on what industry analysts have said, Genshin Impact has had the biggest global launch for any Chinese game ever so far.

The South China Morning Post released a news update indicating just how successful the game has been internationally. The title already had a pretty big following before it was even launched, garnering over 21 million pre-registrations across the different available platforms. Out of the 21 million, 16 million was made up of Chinese fans.

Following this, Genshin Impact then became the most-viewed game on Twitch during launch day, gaining over 110,000 simultaneous viewers. When it comes to money, the title has made quite a lot since its release, especially in China.

As a matter of fact, an app tracking firm called Qimai Data says that Genshin Impact is already one of the highest-grossing apps on the Chinese version of Apple’s App Store. In fact, the game is so popular that it even surpassed the ever-popular app TikTok.

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As of this writing, Qimai Data says that the game has approximately made over $1.84 million USD on iOS devices alone. How incredible is that? To think that it’s only been a couple of days.

One thing’s for sure, though: miHoYo really went all out when it came to developing and marketing Genshin Impact. The South China Morning Post news article reveals that the action RPG had a pretty hefty budget of around $100 million, and a lot of this went into promoting the game across the globe.

Now, the studio can really see that everything is starting to pay off. The South China Morning Post interviewed a few analysts, who said that this is a great sign indicating that China is swiftly catching up to the Japanese, American, and European game companies that are usually the main players when it comes to developing video games.

With that in mind, Genshin Impact has had its fair share of skeptics as well, so much so that some didn’t really expect it to be a hit overseas. For starters, a lot of gamers didn’t like the fact that the title had similarities to Legend of Zelda: Breath of the Wild.

Another thing that the West didn’t appreciate was the gacha mechanic in the game, such as the “wish” system which you can use to unlock more playable characters. As such, it was a surprise as well as a relief that the title has such a wide player base internationally.

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In the opinion of Serkan Toto, who is the CEO of Kantan Games Inc., Genshin Impact has the chance to become one of the best games miHoYo has to offer in the long run. This might actually become a reality, too, given the fact that the title will be made available to more gaming platforms in the future.

As a matter of fact, there are already plans for Genshin Impact to be ported to the Nintendo Switch, and the studio even says that they plan to release the title for the next-gen consoles as well.

CD Projekt Red Announces That Cyberpunk 2077 Has Finally Gone Gold

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Cyberpunk 2077’s journey has been a long and arduous one, but it appears that CD Projekt Red has finally reached the finish line. The title was initially announced all the way back in 2012, but it encountered so many delays. As such, it took the studio 4-5 years before touching upon the subject of the game again.

By 2018, the hype surrounding the title started building up again as new footage was released, including a very unforgettable appearance made by Keanu Reeves during E3 2019. Now, CD Projekt Red has officially confirmed that Cyberpunk 2077 will no longer experience any delays, as it seems that the game is ready to be released next month.

Cyberpunk 2077’s official Twitter account recently posted an image of Johnny Silverhand, a character played by Reeves, holding a golden disk. This is the studio’s way of indicating that the game has finally gone gold and will be available to play starting November 19.

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“Going gold” is a pretty common term in the video game industry, and it typically pertains to the final milestone in a title’s development process before it’s made available to the public. When a game has “gone gold,” this means that the studio has finally wrapped up the game’s development.

Thus, all there’s left to do at this point is to send out the software to manufacturing so that they can mass-produce it. This also means that Cyberpunk 2077, in its entirety, is now fully playable, and the digital versions can now be sent over to digital storefronts such as Steam, Xbox Marketplace, and PlayStation Store.

This is definitely such an exciting time for the developers, especially knowing how long this game has been under development. Still, this doesn’t mean that the developers can fully relax now, though.

CD Projekt Red will now be working on the game’s first few patches and updates, which will most likely arrive around the same time as Cyberpunk 2077’s official release.

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That being said, CD Projekt Red has undergone pretty harsh scrutiny recently after the announcement that the company required the developers to work crunch time just so that the game will be released in November with no delays.

Despite the fact that mandatory crunch time, unfortunately, plays a common role in the video game industry, this case was especially disappointing because CD Projekt Red previously promised that they wouldn’t enforce this awful practice on their employees.

Sadly, this wasn’t the case at all, since the studio implemented a six-day workweek for everyone who worked on Cyberpunk 2077. After the backlash from fans, studio head Adam Badowski addressed the issue on Twitter stating that “this was the hardest decision” he had to make.

Although this was definitely disappointing, the bright side is that at least Poland has laws that ensure workers will be well compensated when it comes to overtime work. In addition to that, Badowski also says that the studio will give back “10% of the annual profit” to the team responsible for the game.

It may not be a good enough justification for a practice that can greatly affect your work-life balance, but at least it’s better than nothing.

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